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But you mod would be more appealing and I think get more players to sub to it if there was just a picture of the map and see how the world will be generated etc
for some peoples, visual is important to identify and have interest to something, even if everything is already described with text.
The mod currently works. I checked out the additional planets in debug, and they seem interesting. Thanks for updating; might have a real go at it one day.
Cheers.
@jasper_thegnome unfortunately i don't know of any good tutorials on the worldgen stuff (i never found any) - the annoying part is that some really basic stuff (like defining names for your worlds) requires writing and compiling C# code. Geysers are included in this so they're in the C# code.
Technically you can make a new world by copying the XML files in the worldgen folder, and not including any new geysers.
But hopefully this mod should be fixed now. Let me know if there are any remaining problems. It does compile and load at least.
I am unfamiliar with modding this game, so I'm very limited in making any edits around the new way the game treats geysers. I tried removing the geyser-folder, but that unfortunately didn't get me passed the current initial crash when loading the mod (didn't think it would be that easy, but you never know).
Ideally, I would like to play this mod without the two custom geysers, and see if I can find a way to survive.
If it is trivially easy for you to, I'd like to request a separate version of this mod that removes the two custom geysers. Personally, I'd be fine with it having either no geysers at all, or limiting the spawned geysers to "bad geysers" like chlorine or infectious polluted oxygen vent.
I am aware that what I'm asking for is fairly niche. If you have any links at hand that does a good job at explaining how to create a worldgen-mod for ONI at a basic level, I would appreciate it, so I can properly gauge if it makes sense to teach myself how to do it.
Cheers!