Mashinky

Mashinky

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Riverland with ships
   
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33.230 MB
6 Sep, 2021 @ 8:49pm
8 Dec, 2023 @ 10:32pm
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Riverland with ships

Description
Please, read the whole description before downloading.

Firstly big thanks to Pooler for this great terrain map (I didn't create the actual map, only the water transport. The original map is available here on Steam as Riverland) and to Hracicka for the models of those great ships.

Warning:
Depending on your computer hardware, the map will freeze for up to 2 minutes after initial load. Try to zoom/move (albeit frozen) and be patient. It is loading all the sea bottom and that takes time. Don't worry, It will work smoothly after this.

Mandatory game setting:
Passenger destination ENABLED. The ferry transport will NOT work without it.

Recommended game setting:
Single depot: Disabled (Single train depot is fine, but you need bus transport in many coastal cities early in the game and you won't have enough money to interconnect the roads of all of them)
Maintenance according to age: Disabled (There is no way how to renew the ships. The ferries and the tankers use coal and they would bancrupt you after 50 in-game years. But if you want the challenge, go for it)
If you leave the aging Enabled, DO NOT start in advanced era. The age of the ships is counted from 1920 no matter when you actually start, so if you start in 3rd era, they will be all very old right from the start.
Magic flip: Disabled (It WILL work with it as well, but seeing the boats backing out of some of the ports and turning in WYE looks really cool). Don't forget, if you disable Magic Flip, to disable all the other "Reverse at..." to prevent random chaotic reversing of other vehicles.
Autosave ! Autosave ! Autosave ! .. If you accidentally bulldoze ANY of the underwater structures or the dock/pier, the ONLY way to restore the game is to reload the autosave. It is NOT POSSIBLE to fix accidentally deleted piece.

Instructions:
DO NOT USE BULLDOZER ANYWHERE OVER THE WATER!!!! I cannot stress this strongly enough. Using a terrain tool on the shore is safe. You can use the up/down terrain on the shores as you need, if there is underwater structure in the way, the game will prevent you from moving the terrain and it will not do any damage.
Bridges over the water - build them at the level of 11 so the ships chimneys and antennas don't cut through the bridge. You can build bridges everywhere except over the port stations.
Underwater tunnels - possible to build anywhere (including under the ports). Just remember, the tunnel needs space to get to level zero under the water = if you are at lvl 10 on the land, you have to start the tunnel 10 squares from the water edge.
Underwater electrical cables - Sorry, those do not work. The only way to get power lines across the rivers is to use the large electrical poles, they would reach across in diagonal - see the sample prebuilt on the map.
You need to add some station decorations/buildings for some of the ports to reach the industrial building.
The Forestry Port is fully built as an example of what is all possible. Build the ports as you like them and have fun.

What will you get:
512x512 map with medium difficulty terrain
6 Passenger ferries carrying mail as well (Mail utilize passenger destination system in the same way as passengers - get the mail to the port by truck/train)
4 Coal barges routed to 2 different Toolworks. Reroute some to Coal power plant in 5th era (Port has been prebuilt)
2 Log Booms routed to 2 different Sawmills
1 Sand barge parked at the place of future sand quarry. Route it to where you need it.
4 Crude Oil Tankers routed all to single refinery. You may re-route some to Oil Power Plant if you built the crude oil burning upgrade in 5th era (Port has been prebuilt)
1 Chemical (diesel carrying) Tanker routed to the future site of Oil Power plant in 5th era. If you want to utilize it meanwhile for diesel transport to the factory, locate one with some port nearby and go for it (One is south of the refinery with city port 6 nearby, but any will do)

Ships routing:
The preset routes are just examples, you CAN change it if you wish. The ferries can go from any port to any port with the exception of City port 2, which is accessible only from the North, although the ferry can leave this port in either direction (S-N marker is in the corner of the map)
You CAN - if you wish - route the ferries through the cargo stations as well if you use land transport to get people there, with pass.dest. they will transfer there.
Many ports need land transport, also some cargo stations need land transport, particularly Crude Oil 2 - for transferring cargo other than people/mail use the "Unload" command
Sand barge does not have destination. Locate the Steelworks in need of the sand, route the barge to some nearby port and transfer to trucks/trains for final delivery.
DO NOT send log booms and barges to the "nose-in" ports. There isn't enough space for them to use the WYE, the ferries and tankers can go literally to any port on the map.

Please note, although there is much more stuff you can do with the ships than on my first water map, they are still more or less working decorations, eye candy. You need to build train and truck transport as the main focus of the game.
Enjoy. Comments are welcome.