Total War: WARHAMMER II

Total War: WARHAMMER II

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Pirate cove beneath you vampire coast settlement.pack
   
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Tags: mod, Campaign
File Size
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19.772 KB
6 Sep, 2021 @ 12:18pm
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Pirate cove beneath you vampire coast settlement.pack

Description
Do you want to have an pirate cove beneath your vampire coast city? Well, now you can do it with this mod. When occupying a settlement that has one of your vampire coves now it doesn't disappear. Also, now when someone razes a settlement with an pirate cove beneath it, the pirate cove remains.

Your settlements can't be target with the hero that gives you the pirate coves, but you can conquer the settlement after constructing the pirate cove.

What happens if you build X beneath a settlement you own? I don't know, I don't own this DLC so I've not test what happens If you want to test that out and tell me I will be grateful.

Skaven version for under empire https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2593835408


Is compatible with everything. It is save game compatible.

Any questions or suggestions I will answer in the comments.
14 Comments
All is Dust  [author] 1 Apr, 2022 @ 9:12pm 
@Ninova yes. No one complained, and there weren't any game updates so it should work.
Ninova 29 Mar, 2022 @ 6:14am 
is it still working?
Sunset Sarsaparilla 12 Sep, 2021 @ 6:05pm 
I see. Appreciate you taking time to explain
All is Dust  [author] 12 Sep, 2021 @ 5:41pm 
@Sunset Sarsaparilla I can't accomplish your ideas because there is only one relevant table that dictates the zone of control and altering it changes every single interaction in the game, that means that if i alter zone of control it's possible that AI will not work correctly, reinforcements may not work correctly quest battles may not work correctly and so on. I look for other mods that alter it and they just alter the value that i talk about previously. Maybe it's possible with scripting but I'm bad at it and can't do it.
Sunset Sarsaparilla 12 Sep, 2021 @ 2:55pm 
Hey, this is looking promising.

Also game me an idea about Zone of control and that its clunky to geting out after establishing cove.
So there is actually 2 ideas:
- make coves count cities in which they are as also owned by VCoast, so that they can embark/disembark freely
or/and
- make coves supress zone of control during factions turn

Whats your opinion ?
Taste of Capitalism 7 Sep, 2021 @ 10:22pm 
thanks for making this mod
All is Dust  [author] 7 Sep, 2021 @ 7:04am 
@Aoife there is another mod that does that for chaos something about chaos cults.
All is Dust  [author] 7 Sep, 2021 @ 7:00am 
@Aoife its hard to say the least. I wanted to make a mod for dwarfs with a "master miner" agent that would target your own settlements to make a underempire/piratecove kind of building but for one an agent targetting your own settlement is not possible and the second part involves scripting wich I'm not good at it so I kind of lost the desire.
Queen Aoife 7 Sep, 2021 @ 5:53am 
have you figured out how to put this mechanic on other factions? been waiting for vandy to help figure it out. good mod though!
Yiunko 7 Sep, 2021 @ 1:23am 
Oh wow! Alright thank you! :D