Half-Life: Alyx

Half-Life: Alyx

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Stranded Undeground [DEMO]
   
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Taggar: Alyx Addon
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2.005 GB
5 sep, 2021 @ 15:25
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Stranded Undeground [DEMO]

Beskrivning
(The Map name is traintunnel)
Hiya! This is the first map I've ever made for Half-Life Alyx, and will eventually be made into it's own full campaign: "Stranded Underground"!

Feel free to provide any feedback or constructive criticism, and let me know if there are any bugs!


This demo has around 1-5 minutes of playtime, and is INCOMPLETE! Difficulty is pretty easy, regardless of the actual selected in-game difficulty.

8 kommentarer
Cuser 10 sep, 2021 @ 2:30 
Skummeh 9 sep, 2021 @ 21:10 
Ungol mentioned ai_nodes below. Does that cover the frozen enemies like the zombies and antlions?
gokutofu 9 sep, 2021 @ 20:54 
nav mesh fixes the headcrabs being black and staying hopping around without a animation but its only for headcrabs that it fixes it
MarKEY 9 sep, 2021 @ 19:40 
Just watched a bit of Skummeh's playthrrough. Looks like ya don't have a nav mesh.

Also the hands being black in the start means the env_combined_light_probe_volume/cubemaps are incorrect.
Skummeh 9 sep, 2021 @ 19:24 
The layout as visual assets used are great but the enemies are broken among other issues. Also I somehow missed your comment about the multitool so I went searching for it but not for long. Detailed feedback video here: https://youtu.be/F3IncNKvIhI
dbates937 6 sep, 2021 @ 12:19 
Do you when you'll have time to add that to the game? looks great wish I could of kept going.
Ungol 5 sep, 2021 @ 20:06 
there's no ai nodes, the lighting at spawn is a bit broke, making your hands and guns all black, and the explosive barrels at the 3 zombies is a dynamic prop, meaning it can't be blown up, the square green bottle next to the vodka is also a dynamic prop, the hazmat worker has broken lighting on their mask and they're tinted green. overall it's still a great setting.
SpArky.17  [skapare] 5 sep, 2021 @ 15:57 
Before anybody says it, I know that i forgot to give the multitool to the player. Im going to fix that