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For example:UPDATE Trait set _id=20103 where _id=31;
set traitName="Removed Nagative Trait", traitDesc="This trait has been blasted out of existence", characterEffectId=3000, actionType=0, resultType=0, traitGroupId=6, traitGroupId2=0, muEvent1=0, muEvent2=0, muEx1=0, muEx2=0, muEx3=0, muEx4=0, muEx5=0, muAdd1=0, muAdd2=0, muAdd3=0, faction=0, zone=0
where _id in (4, 7, 11, 22, 28, 29, 30, 33, 36, 42, 50, 51, 59, 79, 85, 86, 87, 89, 92, 95, 96, 98, 103, 105, 108, 110, 139, 145, 146, 180, 195, 196, 201, 202, 205);
It was made based on the developer's remark “Modders could replace all negative Traits with good ones.”I'm not sure why it doesn't crash.You might want to take a look at what I've looked into it from steam discussions.
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/3033725780705818825/?appid=335620