Space Engineers

Space Engineers

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Automated Inventory Sorting Munchy's Fork
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
1.291 MB
4 Sep, 2021 @ 6:53am
9 Sep @ 3:52am
3 Change Notes ( view )

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Automated Inventory Sorting Munchy's Fork

In 1 collection by MunchyG
Munchy's favourites
87 items
Description
My Fork of the Automated Inventory Sort mod.

This Fork Contains the Bottle Fix, Economy fix (My old version of this), and the Custom Data add-on.

Bottle Fix Filter Categories:
[GasContainerObject] (Hydrogen)
[OxygenContainerObject] (Oxygen)
Bottles can also be filtered with [Bottle] now

Economy Fix Filter Categories:
[ConsumableItem]

Apex Survival Filter Categories:
Seeds: [SeedItem]
Meals fall under [ConsumableItem] but can be filtered with [Meal]


The Custom Data Add-on allows you to place the filters/item names, in the Custom Data of the block instead of the name.

Link to Original: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=321588701

Link to Bottle Fix: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1301767562

Link to Custom Data Fork: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1717401524

Current Group Definitions
m_validDefinitions.Add("MyObjectBuilder_Component"); [Component]
m_validDefinitions.Add("MyObjectBuilder_Ore"); [Ore]
m_validDefinitions.Add("MyObjectBuilder_Ingot"); [Ingot]
m_validDefinitions.Add("MyObjectBuilder_PhysicalGunObject"); [PhysicalGunObject]
m_validDefinitions.Add("MyObjectBuilder_PhysicalObject"); [PhysicalObject]
m_validDefinitions.Add("MyObjectBuilder_AmmoMagazine"); [AmmoMagazine]
m_validDefinitions.Add("MyObjectBuilder_ConsumableItem"); [ConsumableItem]
m_validDefinitions.Add("MyObjectBuilder_SeedItem"); [SeedItem]
m_validDefinitions.Add("MyObjectBuilder_OxygenContainerObject"); [OxygenContainerObject]
m_validDefinitions.Add("MyObjectBuilder_GasContainerObject"); [GasContainerObject]
m_validDefinitions.Add("MyObjectBuilder_Datapad"); [Datapad]
m_validDefinitions.Add("MyObjectBuilder_Package"); [Package]

I will probably write a full guide myself for this mod (eventually) but for now the below guide covers it pretty well

Link to a pretty good Guide for Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2232184310

I have a beta branch where I am experimenting with changes to the internal workings of the mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3398281115
Popular Discussions View All (1)
8
5 Nov, 2022 @ 7:12pm
Bugs
MunchyG
50 Comments
Caazego 30 Sep @ 9:55am 
Where do you want feature requests and bugs?
Caazego 29 Sep @ 12:54pm 
I don't see anything in the guide, mod dir, and here that lists all items and the categories. I also looked in Automatic LCD, but MMaster hasn't added a full data dictionary either. Anyone know where I can find an Apex current list? I'm specifically looking for the algae tubes, but it's best to have one place to look up anything.
MisterCadrega 24 Sep @ 1:32pm 
naming a container MyContainer_2 [P100] doesn't really do anything. Tried also with [*], [Any], [All] and so on, but nope.

Seems also like the [Ignore] tag isn't just working at all.
Tommyk 13 Sep @ 11:07pm 
@@ElPumpo
glad you made it work!
I recommend the BETA from MunchyG.
It runs pretty good for me and has the latest changes
I still need to update the guide to the latest changes but the basics are all explained
Ask away if needed! have fun! :lunar2019grinningpig:
ElPumpo 13 Sep @ 5:10pm 
@Tommyk, That would explain my problems! Had things labeled pretty correct but just didnt have it installed on the server! Thanks for the comment and the very well done guide!
Tommyk 13 Sep @ 4:09am 
@ElPumpo
This mod is NO script!

install the mod and then just name the container/machine like you want to go there...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2232184310
ElPumpo 13 Sep @ 2:03am 
Any idea why this script inparticular wont show up in the ingame list? It does download and exists in the workshop folder but cant seem to get it to show
Tommyk 12 Sep @ 11:31pm 
untested, I am on business trip... I would try it like this maybe?

MyContainer_1 [Ingot:P10]
MyContainer_2 [P100]
MisterCadrega 12 Sep @ 5:00am 
Welp, hats off, great work on this.

Just a question: would be possible to have tags to specify "any item" or "anything else not specified already"?

like this?

MyContainer [Ingots:P10,Ignore:AnythingElse]
MyContainer2 [Anything:P100]
Tommyk 9 Sep @ 5:02am 
Awesome! Thanks MunchyG! :p2cube: