RimWorld

RimWorld

35 ratings
[AP] True Asphalt!
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3
File Size
Posted
2.169 MB
1 Sep, 2021 @ 6:10pm
1 Change Note ( view )

Subscribe to download
[AP] True Asphalt!

Description


Yes, these floors can boost your movement speed now! Finally!







  • You need to research them first in order to build them, after Biofuel Refinery.
  • This affects ALL pawns and animals, so raiders can take advantage of it as well.



Previous attempts to increase movement speed will NOW work! For example: Asphalt by Agracore Unofficial Update (the only one I know).

Everything else should be compatible as well.



Q: Is this compatible with X?
A: Should be compatible with everything.

Q: I want the bonus speed to be X% instead. Could you do that?
A: Due to code limitations, you can't put EXACT values as far as I know. Check the XML files of the mod.

Q: This bonuses aren't good enough nor worth it. Could you make them more powerful?
A: I think 144% movement speed is more than enough, however you may install Asphalt by Agracore Unofficial Update which provides 260% movement speed.

Q: Could you make a third tier? like Spacer Asphalt?
A: Maybe. If people are interested enough on it and request it, I will.



Textures are not mine, but from google images, I just recolored them.
26 Comments
AwesomeXav 31 May @ 3:01am 
Spacer (reactive) asphalt? (even faster, but requires a plasteel per tile)
Spacer Piezoelectric asphalt? (Generates electricity when pawns walk on it)
DanP 30 Jan, 2022 @ 7:22am 
@AlexisPopcorn Yes, that was the issue. I figured it out shortly after commenting and meant to come back and either delete my comment or mention it, but somehow I forgot. Sorry for com lag, btw.
Alexis Popcorn  [author] 15 Sep, 2021 @ 5:17pm 
@Dingaling just using vanilla things, traits, and bionics? how much speed do your pawns have (movement in % and in c/s)? how much asphalt flooring do you have? how long is the pathway your pawns want to make?
Death by coughs 15 Sep, 2021 @ 5:08pm 
So, this does indeed have the "too fast" bug with bionics and the like. With speed increasing traits, clothing, and bionics, it makes the two pawns I have stuck in a pathing loop and unable to do anything. No errors in log, but if I draft them and tell them to avoid the asphalt they move fine. The second they have to path on it, the path draws a tonne of strange zigzags hten just stops and they don't move / can't move. Ah well. Removing the floor fixes this issue
Alexis Popcorn  [author] 13 Sep, 2021 @ 5:47pm 
@DanP did you complete the research?
DanP 13 Sep, 2021 @ 5:31pm 
Hey there, I am unable to see the floors at all. When I type "asphalt" in the search box, it highlights the "Floors" button; however, there are not actually any options there. I think I have some extra floors due to DLC. Could that be part of it? Anyway, I thought you would want to know.
sitechaos 8 Sep, 2021 @ 1:50pm 
one issue i can predict you will hear a lot about is an issue with base game performance when any pawn animal etc has a movement or work speed beyond a % the fps and tps drop till the game becomes a slideshow and unplayable
when you get those complaints the only fix ive found is the mod rocketman (fps drops can start as early as 150% with rocketman ive pushed pawn speeds to 600% in 30+ sized colonies with a stable fps over 30) that issue is not your mod its base game and many have tried to fix it so far none have succeeded
sitechaos 8 Sep, 2021 @ 1:50pm 
im using RoM and a mod called perfect pathfinding that may conflict as well as many diff mods that affect pathfinding and pawn stats/speed so i will be able to report any issues eventually however i am playing a mod pack i made (almost 300 mods) that is designed to be slow play not even unlocking the next tech tier until the current is completed so it will be a while till i can find and report any conflicts
(to put it in perspective my colony is almost a 2 years old and the just learned what walls are)
Alexis Popcorn  [author] 8 Sep, 2021 @ 8:19am 
For anyone using the mod I'd like to know if it works just as intended, especially with those mods that affect walk speed or pathfinding or both
SetArk <Nyanverick 07> 8 Sep, 2021 @ 6:22am 
@BlackFranky so.... Rimworld of Magic would be a problem with this i imagine. As there are a lot of classes and abilities that interact with walk speed.