Cities: Skylines

Cities: Skylines

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46.080 KB
29 Aug, 2021 @ 11:07am
4 Sep, 2021 @ 8:15pm
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RandomCityNames

Description
This is a mod which overrides the default name generation when starting a new map.

The new game screen has been expanded to have a random name generate button and language selector.

Word sets are automatically downloaded from our GitHub at: https://github.com/optimus-code/RandomCityNames-Content

If you would like to help expand the available options please visit the github or contact me for more info.

I will potentially look at incorporating the selected scheme into name generation within the city, e.g. road names.
15 Comments
codewitch 2 Feb, 2022 @ 4:48pm 
English (US) seems to just be English (UK) in the city creation screen. Thoughts?
Finwickle 2 Jan, 2022 @ 1:53pm 
@H3llb0und: Thanks for the answer. I'm still a bit new to coding and find it easier to view a source example, but I get the general idea and will look into it for my own mod.
H3llb0und  [author] 2 Jan, 2022 @ 11:39am 
@Finwickle The source code is not currently published but you can't really get around the TLS issues, you have to approach it like a Unity game, e.g. instead of using the .NET WebRequest, WebClient etc you use a UnityWebRequest and use a Coroutine setup on a MonoBehaviour.
Finwickle 29 Dec, 2021 @ 11:44am 
Do you have your source code published somewhere? I couldn't find it on the GitHub repository linked above.

I'm especially interested how you got the mod to download from GitHub, as I'm getting TLS errors when trying that. Did you use .Net FW 4.x instead of .Net FW 3.5 maybe? If so, doesn't that give issues with the game, or other mods including Harmony?
Uhh_Alex! 14 Oct, 2021 @ 5:32pm 
One thing I noticed is that this mod requires you refresh the names list every time you open the game, even if it was left enabled. Just thought it was odd, though it's not a big deal at all.
Armandeus 16 Sep, 2021 @ 8:42pm 
Enabling this disabled the meters that show how much of each resource is on a map, on the screen where you select a map for a new game. The issue went away when I disabled this mod and tried again.
Chamëleon TBN 5 Sep, 2021 @ 5:25am 
That will not be easy to have this... ofc ...berg, ...burg, ...weiler, ...hof, and so on are possible endings... but we have also names like Linsengericht that is absolutely unique :D
H3llb0und  [author] 5 Sep, 2021 @ 4:22am 
That list is useful, I also could do with common prefixes and suffixes, like in English you have "ham", "ton", "don", "shire", etc. That's how it creates realistic variation in the names. Essentially I end up taking a real list of names and extrapolating the common endings and start of words. So stuff like "New" or "Old", "West", "East" etc. And descriptors like "Hill", "Forest" or whatever German towns/cities tend to be named after.
Chamëleon TBN 5 Sep, 2021 @ 4:03am 
DEpends on what you want to use.... all german city names are here.... https://www.deutsche-staedte.de/staedte.php?city=A but i think this would be oversized.... the list from wikipeadia is nice https://de.wikipedia.org/wiki/Liste_der_Gro%C3%9F-_und_Mittelst%C3%A4dte_in_Deutschland ... 701 city names....
H3llb0und  [author] 5 Sep, 2021 @ 3:39am 
@Chamëleon TBN I don't know German so if you would like to help me collect some samples to create German generation I can do that.