RimWorld

RimWorld

320 ratings
Customize Animals
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.437 MB
28 Aug, 2021 @ 4:54am
10 Oct @ 12:05pm
51 Change Notes ( view )

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Customize Animals

Description
Description:
A mod that allows adjusting base stats of animals.

This mod does not change anything on its own.*
All settings are for you to adjust as you wish.

There are basically no limitations in regards to balance, you decide on what fits.
Though I advise you to keep it balanced, it is up to you to change things as you like.


* Rarely animals will show up as changed the moment you open up their settings,
this only happens in cases where their stats are outside of the "allowed" range.


---

General settings:
- Training decay speed
- Trainability: disable body size limits
- Carrying capacity
- Egg mass & nutrition set via body size

Human-only settings:
- Growth Tier

Animal & Human Settings:
--- General ---

- Draw size
- Market value
- Meat amount
- Leather amount
- Toxic resistance
- Vacuum resistance
- Body size
- Hit points
- Move speed
- Trainability
- Special trainables
- Filth rate
- Caravan riding speed factor
- Carrying capacity
- Pack animal
- Roam interval
- Fence blocked (can override fence block behaviour set by roaming)
- Wildness
- Life expectancy
- Maximum & minimum comfortable temperature
- Hunger rate
- Food type
- Will never eat
- Revenge chance on tame fail / on harm
- Cross-aggro with
- Predator / Maximum prey body size
- Nuzzle interval
- Armor rating - Sharp/Blunt/Heat
- Attack power & cooldown

--- Reproduction ---

- Can cross-breed with
- Mate interval
- Gestation period
- Litter Size Curve
- Egg layer settings
- Life stage age

--- Productivity ---

- Milking
- Shearing

---

Compatibility:
Should be compatible with all animal mods. No known incompatibilities yet.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!

---

GitHub: https://github.com/XT-0xFF/CustomizeAnimals
Popular Discussions View All (1)
3
28 Apr, 2023 @ 1:36am
Thank you.
Ronald Hardest
365 Comments
Syrus  [author] 15 Oct @ 10:34am 
Please post an error log of the issue, via HugsLib (CTRL+F12) if you have it, otherwise the exception/error that is thrown in the log!
kReoSo 14 Oct @ 3:36pm 
I used this mod well, but it causes an error while generating maps some time ago. The game works well excluding only this mod, but it also works enabled this mod only. So, there should be a compatibility issue but Idk which is among 600 mods :(
Syrus  [author] 10 Oct @ 12:06pm 
Version 1.6.11
Code update, mainly for SpecialTrainables
Luka 10 Oct @ 3:38am 
You have my thanks! No need to be sorry either, the day I found this mod changed my playthroughs for the better, as it's so versatile it even works on other mods like Dragons etc...
I'll play with it even with a few bugs here and there haha (although this is the first one I ever found)
Much love and good day to you!
Syrus  [author] 9 Oct @ 1:53pm 
Version 1.6.10
Fixed CanCrossBreedWith, CrossAggroWith & SpecialTrainables being cleared when other settings are modified while these are unchanged

---

The three settings should now no longer be cleared when unchanged.
Also did some other reworking, hopefully all still works properly.

While I'm unhappy about bugs, I'm happy when they are found and reported, that way I can fix them, and at some point, maybe, it will be bug free! The issues are ususally careless copy-paste and not testing all the edge cases, coupled with many reworks as I get new ideas for how to tackle certain issues... sorry!
Luka 9 Oct @ 2:48am 
That's a lot already, thanks a lot for keeping this wonderful mod to date! For the moment we do the whole modifying two trainables or changing the one that exist to make a pack animal kind of thing, but will download it again once you update it! :)
Syrus  [author] 8 Oct @ 4:16pm 
Pretty sure I found the bug with those three (CrossBreed, CrossAggro, SpecialTrainables) and fixed it, but I want to change something else still and it's very late already, so will push an update tomorrow hopefully.
Luka 8 Oct @ 10:26am 
I went and checked and indeed, the xml config after modifications still doesn't have the "special training" added to the instance of the animal that is created upon any modifications to said animal (and that didn't have modifications done to special training or cross breeding).
Even modifying the xml manually out of the game, adding the special training back, just causes the mod to "reset", in the mod configs in game (nothing is blue/edited anymore, the xml resets to blank).
If someone found a workaround or knows what causes this (Windows?? Me and my partner have 10 and 11, we both have this issue), I'm all ears! Don't know if mod author is still there either, but thought I'd share if anyone is wondering why their settings don't stay.
Luka 8 Oct @ 10:25am 
Hi and thank you for the wonderful mod. I observed some quirks that are happening when changing configs.
When changing an animal (to make it a pack animal for example), and not touching special training/crossbreeding, when relaunching the game, it removes their "special training" and cross-breeding, if there is any by default.
When adding/changing a special training, everything else added/changed stays the same including the special training (eg: adding forage to an animal or changing their special training to another one, stays).
Pelagia 30 Sep @ 7:51pm 
Thank you for this beautiful mod. I'm mad I didn't find it sooner.