RimWorld

RimWorld

308 ratings
Customize Animals
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.448 MB
28 Aug, 2021 @ 4:54am
30 Aug @ 3:25pm
49 Change Notes ( view )

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Customize Animals

Description
Description:
A mod that allows adjusting base stats of animals.

This mod does not change anything on its own.*
All settings are for you to adjust as you wish.

There are basically no limitations in regards to balance, you decide on what fits.
Though I advise you to keep it balanced, it is up to you to change things as you like.


* Rarely animals will show up as changed the moment you open up their settings,
this only happens in cases where their stats are outside of the "allowed" range.


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General settings:
- Training decay speed
- Trainability: disable body size limits
- Carrying capacity
- Egg mass & nutrition set via body size

Human-only settings:
- Growth Tier

Animal & Human Settings:
--- General ---

- Draw size
- Market value
- Meat amount
- Leather amount
- Toxic resistance
- Vacuum resistance
- Body size
- Hit points
- Move speed
- Trainability
- Special trainables
- Filth rate
- Caravan riding speed factor
- Carrying capacity
- Pack animal
- Roam interval
- Wildness
- Life expectancy
- Maximum & minimum comfortable temperature
- Hunger rate
- Food type
- Will never eat
- Revenge chance on tame fail / on harm
- Cross-aggro with
- Predator / Maximum prey body size
- Nuzzle interval
- Armor rating - Sharp/Blunt/Heat
- Attack power & cooldown

--- Reproduction ---

- Can cross-breed with
- Mate interval
- Gestation period
- Litter Size Curve
- Egg layer settings
- Life stage age

--- Productivity ---

- Milking
- Shearing

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Compatibility:
Should be compatible with all animal mods. No known incompatibilities yet.

Please report any issues and include the HugsLib log (CTRL+F12) when reporting bugs,
it helps immensely tracking down what went wrong, thank you!

---

GitHub: https://github.com/XT-0xFF/CustomizeAnimals
Popular Discussions View All (1)
3
28 Apr, 2023 @ 1:36am
Thank you.
Ronald Hardest
349 Comments
QOMRADEQUEER 2 hours ago 
What about animal diet? I'd love to tweak some mod animals and prevent them from eating trees.
Syrus  [author] 6 hours ago 
Version 1.6.9
Added fence blocked settings, allowing overriding animals being blocked by fences

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Hoping it works fine and all...
z3r0shadows 11 hours ago 
Is there any way for me to change the pack animal carry mass? The carrying capacity doesn't seem to affect it.
JACK 27 Aug @ 3:35pm 
my first thought about sentience catalysts was that they'd put this mod out of business, but nope, still as useful as ever
Miller 25 Aug @ 5:47pm 
I would also love a version for plants, some plants have insanely long grow times (glowstools with their 40 days to grow)
Syrus  [author] 23 Aug @ 12:45pm 
Version 1.6.8
Added toxic environment resistance setting

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@KawwaK
I'd love to have this for plants, weapons, etc... But it was lot of work to make, though adding new settings is now mostly copy & paste, so making something for plants, weapons or something else would at least not require me to redo the whole UI/settings, probably...it's still a ton of work.
KawwaK 23 Aug @ 1:17am 
Nice mod. I'd like this but for weapons.
Syrus  [author] 22 Aug @ 9:36am 
@Sycamore
Interesting to hear about the apparently version related issue. Wonder what happened there.
And "Toxic Environment Resistance"? Never heard of that, will put it on my list to look into (the todo list for CA was currently empty actually)

@waghhhhhhhhhhhh
Glad to hear!
waghhhhhhhhhhhh 21 Aug @ 8:02pm 
A quick and elegant fix, now everything is fine. Thank you!:steamthumbsup:
Sycamore 21 Aug @ 7:21pm 
Ah, also is there any plan to add Toxic Environment Resistance as an editable category? Most animals have 50% Toxic Resistance but some like rats and boomalopes also have 80-100% environment resistance that protects them even more against toxic fallout and even helps against rot stink.