RimWorld

RimWorld

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Variety Matters Stockpile (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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261.829 KB
26 Aug, 2021 @ 1:43pm
24 Jul @ 7:24am
9 Change Notes ( view )

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Variety Matters Stockpile (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
963 items
Description

Update of Cozarkians mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2266068546

- Chinese translation added, thanks shiuanyue



[discord.gg]
[github.com]


Overview
Adds several new features to stockpile filters for added control over what to store, how much to store, and when to fill a stockpile.

Created for use with Variety Matters, you can now create a stockpile near your cook that will hold small stacks of different ingredients, increasing the diversity of ingredients used in meals.

For vanilla uses, you can create a food shelf in your dining room that won't refill until the shelves are empty, saving hauling time and helping meals get eaten before they rot; or give your pawns' closets with only 1 of each type of clothing.

Mod Features
Limit Duplicate Stacks: Limit the number of stacks of the same item that can be stored in a stockpile. For example, with a duplicate limit of 2, pawns will never store more than 2 stacks of corn, no matter how large the stockpile.

There is an option to treat items with a stack size of 1 as duplicates if they have the same def name, allowing for the creation of closets/armories with a variety of clothing/armor.

Limit Stack Size:: Set a limit to reduce stack sizes.The limit will only reduce stack sizes, not increase them. Useful to divide limited supplies of medicine among multiple stockpiles.

Limit Refilling: Set a limit for how empty a stockpile must be before pawns will start refilling. Move the slider all the way to the right for vanilla behavior. Move it to the left and pawns will stop refilling any stacks until a certain number of cells are empty. Once pawns start refilling, they will keep filling the stockpile until full.

Stockpiles will automatically start filling when created or enlarged. There is a toggle to start/stop refilling that appears when appropriate. If you toggle off a completely empty stockpile, it will disable the stockpile until manually restarted.

Compatibility / Mod Interaction

Project Rim Factory: No known errors. Doesn't work with hoppers.

LWM Deep Storage:
  • Duplicate Limit: Works to limit stacks up to 1 per cell. Trying to set a duplicate limit greater than 1 per cell will be treated as 1 per cell.

  • Stack Size Limit: Updated to work properly.

  • Refill Limit: Recommended to keep set to always fill. Moving the slider works, but will substantially reduce the usefulness of deep storage.


Ogre Stack: No known issues.

Satisfied Storage (e.g. Storage Hysteresis): Must be loaded before this mod. Satisfied Storage will not consider reduced stack sizes when determining whether to refill a cell.

Jobs of Opportunity: No known issues.

Pick Up and Haul: Not tested after update. Prior to update, had an amusing bug with the stack size feature, but other features worked fine.

Stockpile Ranking: No known errors. Duplicate limit feature will prevent lower-ranked items from being placed in stockpile if there are items of a higher rank that aren't in any stockpile.

Stockpile Stack Limit: Not compatible (feature was incorporated with modification).

Other Storage Mods: Not tested.

Known Issues:

Pawns ignore the stack limit when placing stacks from a recently completed bill, requiring follow-up hauling jobs to remove the excess. Can be avoided by setting bills to drop on the floor or to deliver to a non-limited stockpile.

Credits:
This mod borrows heavily from the Storage Stack Limit and Storage Hysteresis mods.
Sellophane's Remade and Updated Stockpile Stack Limit
Darksider's Version
Original Stack Limit
RimWorld Search Agency
Satisfied Storage Original Storage Hysteresis


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: stockpile, management
62 Comments
frannilea 12 Sep @ 10:43pm 
Does this mod not work on shelves? I have a small shelf (3 stacks max, set at default, 3 stacks per cell) holding medicine, and while the size limitation seems to work (I set it to 24 and pawns only load 24), it refuses to stack only 1 pile. If I change the "Duplicates" to "1" pawns still load 2 stacks up to 24. I'm playing with LWMs Deep Storage.

Am I doing something wrong?
Soup_UK 5 Aug @ 1:12am 
I’m also seeing the stockpile UI options disappear but I’m not sure what the cause is as I’m not consciously linking anything (per ZzZombo’s comment) and I’ve only been using this mod for a day - along with Deep Storage. It feels like 1.6 did number on many stockpile mods. StockGap, which also allows limiting container stocks, seems to lose container settings when GravShips launch.
ZzZombo 4 Aug @ 1:27am 
Once storage buildings are linked, the mod no longer works for that group. It hides the UI and thus you can't configure the settings anymore.
Nakukanto 24 Jul @ 6:49am 
Hello! It looks like this with rus localization, could you please update the UI, decrease font size or just remove rus localization altogether?
https://ibb.co/27D71cPY
Mlie  [author] 17 Jul @ 6:27am 
@demonrik No idea what you mean. Perhaps you can translate your request
demonrik 17 Jul @ 3:13am 
надписи на рус тупо не входят в границы окон, либо изменить положение как было по отдельным строкам либо уменьшить шрифт
Mlie  [author] 15 Jul @ 12:33pm 
UI issues should now be resolved thanks to stewbyte
Mlie  [author] 13 Jul @ 8:42pm 
@Strupwaffle Please see the Reporting Issues section described above
Strupwaffle 13 Jul @ 1:28pm 
This mod does not seem to work with 1.6

The UI does not let me set Stack Size, I have noticed similar mods having the same issue.
BeeBro 13 Jul @ 5:38am 
@Mlie okay, thanks anyway for your great work mate