RimWorld

RimWorld

33 ratings
Resource Alert
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.205 MB
26 Aug, 2021 @ 10:46am
4 Sep @ 1:36pm
15 Change Notes ( view )

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Resource Alert

Description
Changelog:

Release 1.6.2:
  • Default-map thresholds – set your preferred alert levels once and have them automatically applied to every new colony you start.
  • Multi-map tracking – monitor resource alerts across all active maps at the same time, without switching back and forth.
  • Fixed duplicate entries – resolved an issue where the tracked-resources list could load twice and show duplicates.
  • Restored UI stability – rolled back a change that was causing occasional glitches in the tracked-resources interface.

Version 1.06.1:
  • Improved UI: cleaner design, consistent styling.
  • New Tracked Resources summary window: edit or remove tracked items, even if they’re not on the current map.
  • Set-value window now pre-fills your existing threshold.
  • Mod settings window added: click to edit all tracked values in one place.

Version 1.06.0:
  • Updated to RimWorld 1.6.

Version 1.03:
  • Updated to RimWorld 1.5.

Version 1.02:
  • Fixed compatibility with Dubs Mint Menus. Hotkey changed from LeftShift+click on Resource Readout.

Version 1.01:
  • Fixed multi-colony counting so only resources on your active map are included.

Description
This mod adds a fully configurable alert whenever your stockpile of any resource falls below a level you choose. It installs and uninstalls cleanly and won’t interfere with other mods or your save files.

How to use it
  1. Click on a resource icon in the Resource Readout (left side of the screen).
  2. Enter the minimum amount you want to keep in stock. If the total drops below this, you’ll get an on-screen alert.
  3. To stop tracking a resource, simply type in “0.”

GitHub
https://github.com/lkulwick/DeepsResourceAlert

Roadmap
  • Make Critical alert threshold
87 Comments
Deep  [author] 4 Sep @ 1:36pm 
Updated! It should work with toggleable readouts too!
Deep  [author] 3 Sep @ 1:57pm 
code change is done, im just testing it with toggleable readouts :) I will release the update tomorrow!
ziplock9000 3 Sep @ 12:02pm 
I disabled toggleable readouts and your mod started to work just fine! When you make the updated version I will test that with toggleable readouts.
Deep  [author] 3 Sep @ 8:33am 
@ziplock9000:
eureka! I think i know the answer! I have to make a compatibility patch. just give me few hours.
Deep  [author] 3 Sep @ 8:22am 
can you please give me the link to the version youre using in 1.6?
Deep  [author] 3 Sep @ 8:20am 
oh, toggleable readouts. this also caused issues for @横冲直撞小影子. If this fix doesnt fix it, i cannot do much more.
ziplock9000 3 Sep @ 8:16am 
@Deep I replaced the DLL and it's still not working. I tried different load orders too. :(

Here's a mod list, just in case there's one that conflicts. https://ctxt.io/2/AAD4xFzjFQ
Deep  [author] 3 Sep @ 6:30am 
@ziplock @arl85:
i have pushed a new change to the github.
Link to the github: https://github.com/lkulwick/DeepsResourceAlert/tree/master/1.6/Assemblies

can you please manually replace the binary and check if it works for you? The change ive made to make the mod robust and fix the click issue ziplock requested is a risky one and i want to be sure it works before i push it to the steam. Ive also fixed the enter.
arl85 31 Aug @ 2:55am 
just a very small suggestion: if possible, when setting limits, could you make that pressing ENTER automatically accept and close the windows?
ziplock9000 28 Aug @ 5:57pm 
No. I have no other mods that I know of that interact or change the resource list.

I am running in 4K with 2x scaling if you're not taking that into account for absolute position clicks?