Stellaris

Stellaris

739 ratings
[JP_EN]Origin - F.C.S.S & M.C.S.S
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329.499 MB
26 Aug, 2021 @ 5:44am
22 Sep @ 7:40pm
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[JP_EN]Origin - F.C.S.S & M.C.S.S

Description
起源「要塞戦闘星系」を追加するmodです。

この起源では開始星系が「先駆者の戦闘星系」になり、母星系内に特殊補正を持つ機械惑星、3つの古代の機械惑星、1つの大陸型惑星を持つ状態でスタートします。
居住可能惑星保証はありません。

機械惑星の障害物を除去するごとに専用の惑星補正が増加し、全ての障害物を除去することで星系内の古代の機械惑星を居住可能にしたり、星系全体に要塞を配備する惑星補正を解禁できるようになります。

また、要塞の大部分を完成させることにより、星系そのものを艦船「機動戦闘星系」に組み替えることもできます。
機動戦闘星系の武装は導入しているmodに応じて換装することができ、以下のmodに対応しています。
Gigastructural Engineering & More
Ancient Cache of Technologies
Extra Ship Components 3.0 [Actual]
Additional Vanilla Weapons
Extra Ship Components NEXT
Ancient Cache of Technologies : Secrets Beyond The Gates


なお、「先駆者の戦闘星系」専用ファンタズマゴリア・トゥルースは設置に前提技術が必要であるため、[JP]Star system cluster range weaponが必要です。


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It is a mod that adds the origin "Fortress Combat Star System".

In this origin, the starting system becomes the "pioneer Combat Star System", starting with a mechanical planet with special corrections, three ancient mechanical planets, and one continental planet in the mother system.
There is no habitable planetary guarantee.

Each time you remove an obstacle on a mechanical planet, a dedicated planetary correction will increase, and by removing all obstacles, you can make ancient mechanical planets in the system habitable, or lift the planetary correction to deploy a fortress throughout the system. You will be able to do it.

Also, by completing most of the fortress, the star system itself can be recombined into the ship "Mobile Combat Star System".
The armament of the mobile combat star system can be replaced according to the mods introduced, and it corresponds to the following mods.
Gigastructural Engineering & More
Ancient Cache of Technologies
Extra Ship Components 3.0 [Actual]
Additional Vanilla Weapons
Extra Ship Components NEXT
Ancient Cache of Technologies : Secrets Beyond The Gates


In addition, [JP]Star system cluster range weapon is required because the Fantasmagoria Truth dedicated to the "Pioneer's Battle Star System" requires prerequisite technology for installation.
233 Comments
Shotgun Solutions 18 Aug @ 7:54am 
Greetings! I enjoy all your mods so thanks for that. I have a question. I chose the this mods origin using the variant that has an organic civ.
I now possess stellar systemcraft tech but I see no way to progress or even start the process to create the mobile combat star system.

I would appreciate any help you can provide with this. Thanks.
The Real Christopher 14 Aug @ 9:37pm 
@6thStrikeUnit thank you so very much!! :D
The Real Christopher 13 Aug @ 10:14pm 
@6thStrikeUnit alr am just asking because i summoned so much grave it doesn't seem to make me upgrade the brain
6thStrikeUnit  [author] 13 Aug @ 9:51pm 
@The Real Christopher
The current specifications should have been changed to allocate 5000 POPs.
Please try forcibly relocating each planet.
The Real Christopher 13 Aug @ 9:49pm 
@6thStrikeUnit i have a question how to like give 50 pops in every 4 planet in the system??
The Real Christopher 10 Aug @ 9:18pm 
but i changed my playlist so i think it will work for now
The Real Christopher 10 Aug @ 9:18pm 
even i downloaded some mods from this to
The Real Christopher 10 Aug @ 9:18pm 
SBY mods, ACOT mods, ESCX, gigastructural engineering, midgame crisis of bluesteel storm, NSC3
6thStrikeUnit  [author] 10 Aug @ 4:08pm 
@The Real Christopher
I've tested the Spire of Babel building functionality and no crashes were observed.
What other mods are you using?
The Real Christopher 10 Aug @ 3:09pm 
why does my game crash whenever i unlock the last digging site for the new moon brain research