Arma 3
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[POD] Ambience sounds
   
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
87.507 MB
23 Aug, 2021 @ 3:17pm
17 Dec, 2021 @ 12:30pm
7 Change Notes ( view )

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[POD] Ambience sounds

In 1 collection by Mikkelsen
Platoon of Danes
32 items
Description
I HAVE NO RIGHTS FOR ANYTHING
A mod adding sounds for improved ambience, the sounds can be played with "play sound" module, and are all set to loop.

Check README.txt for credits.
Classnames also in README



Includes:
Air raid siren
American "incoming incoming incoming"
Mechanic shop sound
Supermarket sound
Busy market (Bazaar)
Small market (Bazaar)
Generator sound
US Radio chatter
RUS Radio chatter
Animal sounds (Sheep, Chicken, Goat, Seagull)
Prayer calls (Mosque)

a bunch of xmas music and other stuff

Github: https://github.com/stoffer123/POD_Sounds

Please make any requests here or on Github.
Popular Discussions View All (2)
0
24 Aug, 2021 @ 2:52pm
Bug reports
Mikkelsen
0
24 Aug, 2021 @ 2:51pm
Feature/Sound requests
Mikkelsen
10 Comments
[KC] Terrasidio 27 May @ 2:07pm 
awesome
Mikkelsen  [author] 3 Dec, 2022 @ 11:08pm 
@Z E U S [GER]
Sure!
I will try to fix the key today
ZEUS 2 Dec, 2022 @ 3:23am 
hey :)

Would it be ok if we use the mod on our private server? Very nice mod by the way!

If that's okay - there are problems with the key - I don't know why but the key apparently doesn't sign the addons


Ich hoffe, dass es dich nicht stört - ich habe deinen key nur einmal auf fehler überprüft und das kam dabei raus

=== Begin of stdout ===
=== End of stdout ===
1 file is in error.
Signature D:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@[POD] Ambience sounds\addons\POD_Sounds.pbo.POD_Sounds.bisign is wrong
Mikkelsen  [author] 25 Nov, 2022 @ 4:54am 
@Yessin
I am very alive :D

It is not a placeable module.
You will have to access the sounds via the BIS "play sound" module.

If you need more sounds just tell me which and i will do my best to update the mod.
Yessin 23 Nov, 2022 @ 2:39pm 
I have the mod loaded in the game, but I cannot find the module? Do you know how to help, not sure if you are still alive but what do i have to lose lol.
minhduc-dev 3 Sep, 2021 @ 10:27am 
thanks
Mikkelsen  [author] 3 Sep, 2021 @ 10:04am 
@minhduc-dev If you mean the sounds stopping then no.

All sounds are created to loop with the BIS "play sound" module.


Though if you call any of the sound classes through playSound <classname> it will not loop
minhduc-dev 2 Sep, 2021 @ 3:23pm 
hi, Does the mod close by itself?
Mikkelsen  [author] 24 Aug, 2021 @ 8:39am 
@Valken
Nothing smart here, it is a bunch of non copyrighted sounds i found on the internet.
The stuff you are talking about is way out of my league :D
Valken 24 Aug, 2021 @ 5:57am 
This is really interesting... does it detect based on the terrain and buildings? Because the same building was used in another terrain, it can detect that and change some of the voices regionally. Or just use a very generic worldly voice like those from Animal Crossing that can be anything. :D