RimWorld
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Pawnmorpher Transhumanist
   
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Mod, 1.3, 1.4
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16 sierpnia 2021 o 9:51
25 grudnia 2022 o 4:55
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Pawnmorpher Transhumanist

Opis
If being a Shadowrun GM has taught me anything, it's that anyone who wants to push the limits of what it means to be human is going to be looking into bioware as much as cyberware. However, the Pawnmorpher mod doesn't seem to understand this, given that Mutation Affinity is seen as a trait that goes against the Transhumanist meme.

And I took that personally.

So after a bit of fighting with XPath and the PatchOperations modding functionality, I put this together. It makes the Mutation Affinity trait an agreeable one for the Transhumanist meme, and stops it from conflicting with the Body Modder trait. After all, why should the will to transcend the limits of human flesh be limited to replacing it with steel?
Komentarzy: 33
Mlie 17 czerwca 2024 o 10:47 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
TeH_Dav 15 czerwca 2024 o 3:53 
Maybe a dumb question, but as this is a simple XML patch mod, I'm assuming this is 1.5 compatible? If so, could you just update the about file to include that?
Onikage-056, God of Animatronics 12 maja 2024 o 8:08 
"Sometimes, you just need a little more gene-modding." - Rayli "Greybox" Ralli, Pyromanias

(Shortly before turning into a thrumbo-galatross-boomalope hybrid that spews explosive vomit on enemies.)
Smaug 30 marca 2023 o 9:06 
No difference between wetware and hardware on the road to perfection!
Takel  [autor] 25 grudnia 2022 o 4:57 
No changes appeared necessary to update this to 1.4 now that Pawnmorpher itself supports 1.4, but I changed the supported versions anyway to avoid confusion.
NightLorde 2 kwietnia 2022 o 14:07 
@GotWeenies You can add bionics after the morph though.
The Pheonix 26 stycznia 2022 o 19:18 
You know the funny thing, you are not wrong. Most of my recent playthrough have actually been focused on giving my pawns the best of both worlds. We (PM dev btw) originally did this for balance so that you wouldn't get stupid OP mood boosts on pawns that had both traits, but with the release of the Ideology DLC, your solution makes so much more sense. I would suggest that we change this, but as you have no doubt noticed, the mutant/cyborg/normie triangle is rather embedded in the mod's core. Still, serious props to you for pulling this off, it's nice to see someone making this option available to the community.
Dr. Quackers M.D. 13 stycznia 2022 o 18:48 
This was nice except it misses the point.
PAWNS LOOSE ALL BIONICS WHEN MORPHING!
Andras Zodon 7 stycznia 2022 o 20:32 
This is great, thanks! Could you make something like this for expanded prosthetics, too?? It has stuff in it that optimizes and improves the human body and transhumanists HATE it because ???
PlayerZeroFour 23 grudnia 2021 o 11:50 
YES