RimWorld

RimWorld

131 vurderinger
Pawnmorpher Transhumanist
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.3, 1.4
Filstørrelse:
Offentliggjort:
Opdateret:
177.446 KB
16. aug. 2021 kl. 9:51
25. dec. 2022 kl. 4:55
4 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Pawnmorpher Transhumanist

Beskrivelse
If being a Shadowrun GM has taught me anything, it's that anyone who wants to push the limits of what it means to be human is going to be looking into bioware as much as cyberware. However, the Pawnmorpher mod doesn't seem to understand this, given that Mutation Affinity is seen as a trait that goes against the Transhumanist meme.

And I took that personally.

So after a bit of fighting with XPath and the PatchOperations modding functionality, I put this together. It makes the Mutation Affinity trait an agreeable one for the Transhumanist meme, and stops it from conflicting with the Body Modder trait. After all, why should the will to transcend the limits of human flesh be limited to replacing it with steel?
33 kommentarer
Mlie 17. juni 2024 kl. 10:47 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
TeH_Dav 15. juni 2024 kl. 3:53 
Maybe a dumb question, but as this is a simple XML patch mod, I'm assuming this is 1.5 compatible? If so, could you just update the about file to include that?
Onikage-056, God of Animatronics 12. maj 2024 kl. 8:08 
"Sometimes, you just need a little more gene-modding." - Rayli "Greybox" Ralli, Pyromanias

(Shortly before turning into a thrumbo-galatross-boomalope hybrid that spews explosive vomit on enemies.)
Smaug 30. mar. 2023 kl. 9:06 
No difference between wetware and hardware on the road to perfection!
Takel  [ophavsmand] 25. dec. 2022 kl. 4:57 
No changes appeared necessary to update this to 1.4 now that Pawnmorpher itself supports 1.4, but I changed the supported versions anyway to avoid confusion.
NightLorde 2. apr. 2022 kl. 14:07 
@GotWeenies You can add bionics after the morph though.
The Pheonix 26. jan. 2022 kl. 19:18 
You know the funny thing, you are not wrong. Most of my recent playthrough have actually been focused on giving my pawns the best of both worlds. We (PM dev btw) originally did this for balance so that you wouldn't get stupid OP mood boosts on pawns that had both traits, but with the release of the Ideology DLC, your solution makes so much more sense. I would suggest that we change this, but as you have no doubt noticed, the mutant/cyborg/normie triangle is rather embedded in the mod's core. Still, serious props to you for pulling this off, it's nice to see someone making this option available to the community.
Dr. Quackers M.D. 13. jan. 2022 kl. 18:48 
This was nice except it misses the point.
PAWNS LOOSE ALL BIONICS WHEN MORPHING!
Andras Zodon 7. jan. 2022 kl. 20:32 
This is great, thanks! Could you make something like this for expanded prosthetics, too?? It has stuff in it that optimizes and improves the human body and transhumanists HATE it because ???
PlayerZeroFour 23. dec. 2021 kl. 11:50 
YES