Space Engineers

Space Engineers

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Vanilla Survival Experience | VSE
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Type: Mod
Mod category: Block, Script, Production
File Size
Posted
Updated
242.212 MB
14 Aug, 2021 @ 4:35am
5 Sep, 2023 @ 2:48am
82 Change Notes ( view )

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Vanilla Survival Experience | VSE

Description
Implemented hardcore survival into Space Engineers, working with the systems available in Space Engineers to provide a hunger/thirst mechanic, progression, and balance that feels like it is part of the vanilla experience.

Discord available, use suggestions channel to post: https://discord.gg/FFUcd42RgR

Join our server!
Interested in trying it in Multiplayer? Check out the SE-Hardmode server that is running this mod (steam://connect/14.1.34.212:27016) or search for "Subsistence" in the server browser.

Optimized by Design

Working with KSWH systems, such as the "stat" system that already manages player oxygen and health the experience is optimized especially so for multiplayer. This is further applied by food and drink being consumables, using the existing KSWH systems but simply extending them.

Custom Assets

Custom assets are provided for the Food, water, and waste packets, as well as all the manufacturing and storage blocks required.

Systems
Nutrition and Hydration needs are suspended when inside a Bed or CryoTube, but will run at all other times.

Food and hydration needs using inbuilt game systems, providing a survival experience that feels like it part of the vanilla game.

Nutrition and Hydration rates are affected by temperature of the environment you are in as well as what you are doing in the environment, such as running, sprinting, or standing idle.

Making Organics

The simplest way to make organics is in the Survival Kit. Mining grassy areas will produce dirt, which can be processed in the Survival Kit with either ice or a water packet. The organics can then be used to make food. The survival kit is very inefficient, the most efficient way to make organics is in an Organics Farm. Placing Solid Waste or Dirt in the organics farm, as well as connecting it to water, will over time produce a lot of organics that you can then use.

Radiation

When outside of a safe magnetic field you will begin to accumulate radiation, displayed as "Rads" on the HUD. The current radiation level is shown as Rad Level. When you have 100 Rads, you will begin to take radiation damage. This is much slower than other damage rates but will eventually kill you.
Organics farms are affected by radiation, check the "habitability" state to see it's effectiveness. They will not function unshielded in space, and will function poorly in high radiation environments

To reduce your radiation exposure back to normal you have a few options:
  • Head to a shielded area, such as a planet with a good atmosphere and gravity. Multiple aspects will affect the radiation level of a planet, so different planets will offer different exposure levels at different altitudes.
  • Dig under the surface of a planet/moon. The deeper you go the more pronounced the impact on rad level reduction
  • Operating inside an airtight area will offer increase rad protection
  • Additional protection offered in environments with atmospheric pressure, so pressurizing your spacecraft will reduce the rad exposure
  • Pressurized fighter cockpits offer a base level of minimum shielding
  • You can manufacture Anti-Rad kits on the Survival Kits, which will quickly reduce radiation exposure.
  • Gravity Generators provide a magnetic field which provide some additional rad protection.

Nutrition

Collect Dirt from under grass and you can refine it into Organics either in the Survival Kit (inefficient/slow) or the new Organics Farm (very efficient). These organics can then be processed at either the Survival Kit or Kitchen Block into Food Packets, using organics and some silicon.

Hydration

Ice and silicon can be processed into a Water Packet at the Survival kit, or you can construct a Water Bottle and fill it using the H20 Generator or Water Tank, just like Oxygen or Hydration. Your hydration will decrease more when exerting yourself, and especially so in a hot environment.

To replenish Hydration you can:
  • Water Bottles are passively used just like an oxygen bottle and can be refilled in either the H20 Generator or Water Tank
  • Water Packets are a consumable, manufactured at a Survival kit from silicon and ice.
  • Water Condenser can be constructed, but is power hungry. Inside an atmosphere it will gather water, dependent on the biome it is in. Only works in planetary atmosphere. Best biomes are those with grass.

Waste Products

Over time you will produce Liquid and Solid waste. The Liquid waste can be processed back into Water at the H20 Generator or into water packets at the Survival Kit.

Supplementary Files

Additional balance changes have been packed into the following mod, which is used on the VSE server:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2793665477
Popular Discussions View All (3)
6
14 Apr @ 1:43pm
Suggestions
KEJWII
0
24 Aug @ 1:26pm
Organics Farm Not Producing
MusicalMayhem
0
7 Jun @ 4:50pm
Water Generator Bottle filling bug
AdrianDeWinter
78 Comments
Tel_Arin 10 Sep @ 12:01pm 
will this mod be updated to work with apex survival? i do fell the lack of thist strange in this new update and food is far more manageable in this mod.
Chipstix213 25 Aug @ 12:12am 
Probably careful load order then using mod adjuster changes the block recipes to accept the components available from IO
ravennst 23 Aug @ 11:48am 
What would need to be done to make this compatible with "Industrial Overhaul"?
Escaped Psycho 17 Aug @ 6:15pm 
Radiation isn't doing any tic damage anymore. I hit 100% but nothing happened, just a message about have radiation sickness. No damage at all, I let it keep going for awhile but no damaged happened. Also is there a way to get this mod to play nicely with Auto LCD 2? Auto LCD 2 is pretty good at detecting modded tanks but it won't display tank level with the command "Tanks {T:*} Water" the mod throws no water tanks found. Best I can do is the "Details {Name of specific water tank here}" which gives a bunch of additional information and fills an entire screen for one tank.
Chipstix213 9 Aug @ 8:11am 
It's tied to the voxels type in the planet generator. You would need an alternative planet
mamothgrizzly 9 Aug @ 5:43am 
has any one managed to get soil on omacron or is using voxal hand my only opshon
Sirius the Snake 8 Aug @ 2:09pm 
Hey, I think this mod might somehow be causing some issues with airtightness. I am having issues with my ship being airtight while only this mod is on. Testing without any mods yields no results. Not sure what, but this mod seems to be causing it.
Sirius the Snake 6 Aug @ 11:01pm 
I see that neutrition and water needs are suspended in the bed/cryo pod. Does that include radiation?
Archon Tubby 24 Jul @ 6:26am 
Is there any way to automate getting dirt into the planters? They don't automatically pull it when they need it, ISY Inventory Special function doesnt work with them, and sorters don't push dirt into them.

Seems they have to be manually kept topped up?
ATF_Coldblooded Carebear || 18 Jul @ 2:15pm 
i'm guessing that it's not compatible with Deadly Sun Mod??