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Some one somewhere reworked the tech tree and its now neolithic and animal is showing much earlier things. Smithing has been moved to Neolithic and so on. So not sure what is going on with which mod I am playing with.
My early concept for this mod is turrets that help you primitive only colony so in my thinking greatbow and smithing did not fit in this era. So i kept it in the Neolithic tech era with large research cost explained parts in the research finish text. "The raider you killed had a strange looking blueprint with him - Catapult Reseach Promt" so you dont progress lorewise to medival in this mod you just looked at a thing and tryed to rebuild it with stuff you have.
This was totally an Ingenious mod. Thank you for such creative talent. I love anything that helps make my Tribal starts more entertaining.