Rivals of Aether

Rivals of Aether

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Knuckles The Echidna
   
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7 Aug, 2021 @ 12:19am
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Knuckles The Echidna

Description
[WIP] Play as Knuckles The Echidna, the guardian of the Master Emerald, in Rivals of Aether!
9 Comments
SonicStar25 5 Jul, 2024 @ 12:35am 
Someone here is YAPPING
SleepyShifty 15 Aug, 2021 @ 4:11pm 
please tell me Ugandan Knuckles will make a comeback with this
Zerks 8 Aug, 2021 @ 5:04pm 
I think he should be able to attack out of up b
Inferno 8 Aug, 2021 @ 3:21pm 
And there's another bug. If you walk off the edge of the stage and use a smash attack on the very last frame, you'll walk off the ledge and do the smash attack in full, usually plummeting to your death. This isn't just an issue with Up and Down smash making you airborne, even though they also have the issue, because it occurs with F-smash as well.
Inferno 8 Aug, 2021 @ 3:12pm 
Uhh... Found a true infinite.

Down-b, for whatever reason, can be reversed during the actual attack. So you can land-down-b, and do the follow-up attack the other way. This wouldn't be an issue, except because you aren't hitting the opponent, they're stuck for the full length of the stun, which ends up being upwards of 10 seconds. You can then hit them with this again, and they can't move. It's both a stalling tactic (does 3% per hit), and an instant-death setup, so it definitely should be patched.
Inferno 8 Aug, 2021 @ 1:20pm 
Up-special: This is one of the biggest problems caused by his terrible air accel. Because he's stopped moving horizontally when he uses his up-b, he can't gain any real side-ways movement. With the air accel buff, it should help a bit, but I'd honestly suggest giving him a short burst of higher air accel than normal after using it, like Hero's up-b in Smash Ultimate.

Down-special: Way, way too slow, it's slower than his f-smash, and almost as laggy. I'd suggest speeding it up by a lot (frame 15), but in exchange, nerfing the damage down to 18% from 28%. Also, the aerial version is really bad, so I'd up the damage to the same as the grounded version.

This is a great start. Looking forward to seeing how this ends up!
Inferno 8 Aug, 2021 @ 1:20pm 
Bair: Another contender for worst move in the game. Absolutely tiny, slower than nair (which combos better), does 6%, and generally doesn't do very much. Knuckles really needs a way to kill things in the air / edgeguard, so I'd suggest reworking it into a half-decent kill move.

Side-special: Needs to be sped up a bit in more than one way. I'd decrease the time it takes to start the glide by a bit, increase the movement speed while gliding, and then let Knuckles cancel out of the glide a bit earlier. A good tool to get around his poor air accel, but right now, it's too sluggish to be very good
Inferno 8 Aug, 2021 @ 1:20pm 
D-smash: The worst move in the game. Wow, this move is bad. It does 12%, starts slower than up-smash, is tiny, doesn't connect reliably, basically never kills, is incredibly laggy if you miss, and is actively punishable on hit at low percents, not to mention how punishable it is if the last hit doesn't connect. There is next to no actual reason to use this move over anything else. It either needs a complete rework, or massive buffs to just about everything.
Nair: Fantastic move, but has a negative disjoint on the end of his fist. Making the hitbox slightly larger there would help a lot.

Fair: Frame 21, way too slow for a move this small and generally ineffective. Would suggest chopping off a few frames of start-up (frame 16-17?), and increasing the hitbox sizes.

Dair: Needs a bigger hitbox, as well as higher base kb (compensated by reducing kb growth).
Inferno 8 Aug, 2021 @ 1:19pm 
Heya! This is a solid WIP, but there are some things that feel off.

General Attributes: His air acceleration needs a small buff. I'm guessing it's intentionally pretty bad, which is fine. However, it's so low that it feels horrible to control him in the air. Doesn't need too huge of a change, but just a little boost.

F-tilt: Frame 13, unreasonably slow for how small it is. Maybe Frame 11? Also, because he lunges forwards, it has a blindspot right in front of where he just was, might want to fix that.

D-tilt: Way too much end lag. It seems like a great combo starter, but it's negative on hit at low percents.

Up-smash: There's a bit of an exploit with this move where if you connect with a hit of the move where Knuckles is in the air, but is fairly close to the ground, you can fast-fall during the hitlag and basically cancel into the landing lag (imo, keep this. It's super fun and is only possible when you land a hit).