RimWorld

RimWorld

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Supersonic's Medieval Tweaks
   
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Mod, 1.2, 1.3
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17.221 KB
6. srp. 2021 v 22.11
Poznámky ke změnám (1) – zobrazit

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Supersonic's Medieval Tweaks

Popis
Version: 1.0

This patch does a few simple things. First, it removes (vanilla) industrial and spacer weapons / armor from the quest pool rewards. It does still allow for certain spacer rewards that can be made use of during a medieval run, like bionic and archotech parts (It also covers items added in Royalty). It removes things that are of no use during a medieval run though, like vanometric power cells. It also adjusts the Outlander base pawn to spawn in Neolithic apparel (this is for Wanderer Join events), and removes the chance that they can spawn with a gun.
It also removes the Tribal only restriction on the headdress. If you play with Vanilla Weapons Expanded, this will also remove the Musket and Flintlock so that the medieval soldiers do not spawn with them. You may get an error message regarding the flintlock/musket when booting, this can be ignored.
To do: Still have not patched Man In Black event.

Note: If you have the Royal Faction enabled, they will still occasionally offer techprints etc
Počet komentářů: 9
grif 16. pro. 2022 v 0.00 
if this ever gets updated, you are the best. no pressure though, I understand you probably have better things to do
Yezus 11. zář. 2021 v 18.06 
sonic you cuck unmute jason. nah im playing nice mod man i will be using
supersonic  [autor] 27. srp. 2021 v 16.24 
@James no, if you're playing a medieval run your best option is probably to just disable the empire faction unless someone else does a mod that changes them.

Load order shouldn't matter much, putting it last will make sure it works and shouldn't break anything. It's all just patch operations so it should be compatible pretty much anywhere
James009 19. srp. 2021 v 22.00 
Does this disable the Empire from spawning with modern weapons and equipment too?

Where should we put this in the load order, near the end?
Legion_LXIXI 11. srp. 2021 v 12.15 
Ive been looking for this forever
M&M 10. srp. 2021 v 12.07 
I will do that, thank you for the mod and the help!
supersonic  [autor] 10. srp. 2021 v 10.48 
@M&M No because that would require C# and my brain isn't big enough for that, but you could make a local copy of the mod and just delete the two lines that remove those items.
M&M 10. srp. 2021 v 9.57 
Can you set the muskets and flintlocks to be optional? I want to be medieval, but also want this two
James009 7. srp. 2021 v 16.55 
Fantastic. I think this is what a lot of us have been looking for!