XCOM: Chimera Squad

XCOM: Chimera Squad

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Items (9)
AViciousBietFreeAction
Created by chair5768
Changes Torque's 'Vicious Bite' ability to be a free action. When I was playing I found that I only ever used her ultimate ability once, purely just to see it. This is because there's literally no gameplay reason to ever use it. It does the same damage, 5,...
Base Agents Gain XP Standalone
Created by RealityMachina
Agents back at base gain XP equal to what the Agents that went on the mission got. ...by default. In the mod's XComGame.ini (found in a path like steamapps\workshop\content\882100\2076612852), you can edit this so it's only 50% of what agents on a mission ...
Colored_Equipment
Created by Vullcan
Simple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - E...
Cost-Based Ability Colors
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
Draft Agents
Created by NotSoLoneWolf
Draft Agents is an overhaul of how you start your campaign. Instead of the agent selection menu, you will instead construct your squad using a draft system similar to that used in many other games. What does this mean exactly? Instead of picking 4 agents o...
No Casework Rewards
Created by Juravis
Taking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail...
No Conflicting Breaching Modifiers
Created by -bg-
!!! INCLUDED IN MAY 21 UPDATE !!! Added additional checks to remove conflicting breaching modifiers from the pool, this should prevent conflicting modifiers that neutralizes each other or making one of them useless. Only vanilla exclusions are considered, ...
Relocate Disorients
Created by OdoG
This adds a disoriented effect to enemies relocated using Shelter's relocate ability...
Zephyr & Axiom Melee Buffs
Created by RealityMachina
Buffs aspects of Zephyr's and Axiom's melee abilities. Axiom Smash now does +1 damage, and then +2 damage as the equipped armor upgrades. Smash's effects on its target are now: Always disorients, even if it's a miss. May stun, and is now a bit more likely ...