RimWorld

RimWorld

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5 Abandoned Abductees! V2 (Very Harsh planetary conditions)
   
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6 Aug, 2021 @ 8:54am
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5 Abandoned Abductees! V2 (Very Harsh planetary conditions)

Description
You wake up and find your selves abducted from your homes and that you have been dumped on a harsh planet. After going through the inventory/supplies you were left with you make a startling surprise; you only have enough food for 5 days, only 5 medical packs, no weapons or armour. On the plus side you do find some metal, though most of it is scrap, some components and enough wood for a nice bonfire. You also find 2 Tech schematics, a butchers bench and a stove. You face-palm when you see that the stove is electrical. After going through the supplies and have low moral, you check the Tech blueprints and your moral increases, to your joy they are for solar panels and batteries. You once again check your supply of components, only for your joy to be squashed again. You look around you and everyone else is looking up with dread on their faces; you look up and your frown starts to lift once more. You see some parts of space debris heading towards the planet, you jump with joy because you know that you wont be short on supplies for long. The others look at you thinking you are nuts!

I have news for you, your fellow abductees are right to think you are nuts:

The planet gets a pummelling by space debris, asteroids and meteorites on a near daily basis.

Can you build a successful colony, gain enough supplies, prevent yourself from being pummelled by asteroids, meteorites, derby and the harsh conditions long enough to escape the rock in order to make it back home? Or are you going to make this Hell your new home and expand? Or will you just fail, give up and die? All I can say is good luck and that you will need it.

Supplies and conditions:

Player Faction: New Arrivals, 5 out of 5, Standing

Allowed Age Range: 18-25

Start Multiplier:
Cleanliness: 100%
Global Work Speed: 120%

Starts With:
Package Survival Meals: 75
Medicine: 5
Butcher Table, Wood: 1
Electric Stove: 1
Silver: 0
Steel: 100
Steel Slag: 1900
Wood: 100
Component: 10

Starts with Research:
Solar Panel
Battery

Game Start Dialog: Description Above :)

Created Incidents:
Ship Chunk Drop: Every 2 days
Meteorite impact: Every 1.5 days
Trader Caravan Arrival: Every 10 days
Resource pod crash: Every 11.5 days

Forced Traits on all 100%:
Sanguine and Great Memory

Forced Traits on player 100%:
Jogger

Forced Traits on non-player 100%:
Too Smart and Fast learner