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Rapportera problem med översättningen









Grass in this game especially on temperate maps just burns away like it's made of petrol or something. So by reducing the conductivity of grass to spread fire, wildfires should end up as isolated events. A lightning strike may burn down a tree or two but it shouldn't spread beyond that because the grass won't allow it to jump from one vegetation area to the next.
Ideally if I could code I would have made a humidity modifier and only allow fire to spread when it was hot and dry for a very long time
The difference between vanilla and this is that this doesn't cause wildfires. Lighting strikes will set things on fire (could not change this in the xml code) but won't spread outside of their initial impact area. This means that the tree or square that gets hit will get scorched, with maybe the surrounding squares but fizzle out after this.
I'll consider adding some screenshots for clarity though :) thank you for your comment.
Anyhow, I (personally) don't mind seeing wild fires in the game, just not after every thunderstorm. Even if its a different mod, I'd love to see something that fixes that problem alone.