RimWorld

RimWorld

1,204 ratings
Self Dyeing
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Mod, 1.3, 1.4, 1.5, 1.6
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235.149 KB
31 Jul, 2021 @ 11:00pm
11 Jul @ 9:55am
23 Change Notes ( view )
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Self Dyeing

Description
Allow pawns to paint their clothes on their own.
Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time.

"I ain't got no time for this, do it yourself"

- you can make so pawns prefer ideology color over favorite;
- you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary;
- an option to make some fixed patters on how apparel should be dyed;

Some guidlines on how to control patterns:
- patterns without rules do nothing (except for pattern "do not dye");
- using multiple colonist outfits in the same pattern passes it to any one of selected outfits;
- using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
- using multiple body part group rules in the same pattern makes so ALL of them should be a part of the same piece of apparel;
- patterns work by the rule of "first come first sirved", i.e. first pattern that gets applied to a piece of apparel cancels all the following;
- patterns have higher priority over "random" dyeing, so colonists might not be able to achieve a buff because patters don't allow it.

You can see layers and bodyparts that clothing covers in clothing stats.

Often asked questions:
Q: I see more colors in station menu than in the mod selection.
A: Other colors are from current colony ideologies and from favorite of current pawn. It seems that game may add multiple ideo colors. So styling station has extra "variable" colors, when pattern editor only offers fixed ones.

Languages:
- English;
- Chinese Simplified by gaogzs;
- Chinese Traditional by gaogzs;
- Russian by Reiquard, khoss;

External links: github[github.com]
Popular Discussions View All (1)
55
23 Aug @ 5:33pm
PINNED: Issues
avil
355 Comments
avil  [author] 26 Sep @ 12:52am 
No problem. Glad you resolved it.
Mong 25 Sep @ 4:38pm 
Hey man, I need to retract my previous comment. With another attempt, I was able to get everything working. Turns out I had tried the AutoDye mod first, and decided I didn't like it, and installed yours instead. AutoDye makes permanent changes to colonist outfits that persist even when the mod was removed. That was what was causing the colonists to ignore all the patterns and go haywire. Mod is working great once I deleted and remade all outfits. Thanks a million.
avil  [author] 25 Sep @ 12:38am 
Yeah, understandable. I'm a potatoe at ui and can't be bothered to spend longer than bare minimum required to make it do what I want it to do.
Though people constantly do one and the same mistake when using this mod, so I think i should at least make a check if their setup does anything at all. The mistake is people trying to stick all types of clothes in the same pattern, while they're supposed to create one for each type.
Maddog 20 Sep @ 11:48am 
Hey, just wanted to say this is a great mod. Thank you for throwing it together
Solitude_Hold 4 Sep @ 11:22am 
Thank you for the clarification
avil  [author] 3 Sep @ 10:12pm 
Sigh.
>using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel
> using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel
don't be greedy and make rules for each layer ans outfit separately.
Solitude_Hold 3 Sep @ 6:04pm 
So i've got Dye Self: Enabled, Overriding: Never, Coloring Mode: Full, Coloring Patterns: Enabled, Prefer: Ideo Color. First pattern is set to Pattern Color:Custom (with the color set to navy blue) with pattern rules set as Pattern Color:Custom (color set to Lavender) A. Outfit:Soldier, A. Outfit: Vanguard, A. Outfit: Officer, Layer:Outer, Layer: Outer (head). Second pattern is set A. Outfit:Soldier, A.Outfit:Vanguard, A. Outfit: Officer, Layer:Skin, Layer:Webbing, Layer:Backpack,Layer:Strapped(head),Layer:Middle,Layer:Utility.
avil  [author] 3 Sep @ 12:55pm 
I don't know, can't see your setup.
Solitude_Hold 2 Sep @ 4:22pm 
I've got my setting set up so that my colonists are supposed to make their inner clothes (ex. pants shirts and flak vests) to be the ideo color, and their outer clothes (helmets and dusters) to be navy blue, but my colonists are bypassing the patterns and dying their outer clothes the ideo color. Is this a bug or did I set up the patterns wrong?
avil  [author] 20 Aug @ 4:25pm 
Create "slave" outfit, set slaves to that outfit, set outfit "slave" to "not dye".