RimWorld

RimWorld

73 ratings
Gizmo Begone! (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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340.404 KB
28 Jul, 2021 @ 10:56am
31 Aug @ 10:53am
5 Change Notes ( view )

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Gizmo Begone! (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
963 items
Description

Update of Nifs mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2021234555

- Added tooltip showing what mod each gizmo is from in the options
- The seach-bar now also searches for the mod-name the gizmo is from



[discord.gg]
[github.com]



Tired of bloats? Those pesky squares taking up your screen? Well, worry no more! With Gizmo Begone, a single click can fix it all. By simply going to Gizmo Begone's settings, you'll find every ThingDef and TerrainDef you'll never need. Click on the button and voilà, it's like it never existed. The Gizmo for that buildable would be hidden, even on god mode. If you like what you see, come on down and subscribe!

Edit:
For more clarification, this mod does not remove any buildable. It also does not hide research options. It simply hides the option to build the object that you selected. It only affects the game visually.

LAST EDIT:
I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support!


IMPORTANT NOTE: it does not remove any ThingDefs. It simply hides the button (or Gizmo) of the building in the Architect tab. If its part of world generation, it will still spawn.





»Minor Update (v1.1.0.3) [08/11/20]
-Added 1.2 in supported versions.



Any mods that does the same function will most likely cause some form of incompatibility, RIMMSqol for example. It shouldn't be a hard incompatibility, however. Only one mod must be used for that same function to avoid any conflict.

If you find any mods that does however, please report in the Problems / Conflicts thread. Thanks!

Hard Incompatibility:
»Raise The Roof - due to the way it handles DesignationCategory, the conflict causes it to hide every button in "Zone" tab.



Q1: "RIMMSqol compatible?"
A1: It should be, as long as you don't put it's Designation Category to a NONE.



»Architect Expanded - Fences
»ToolBox



»Marnador for the Rimworld title screen font[ludeon.com]
»Harmony developer, Andreas Pardeike[www.patreon.com], for making patching possible and easier
»And thanks to Tynan Sylvester for making the wonderful game that is Rimworld.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hide, designation
Popular Discussions View All (1)
0
22 May, 2024 @ 9:59pm
confusing / incorrectly named mod
RobertPaulson
38 Comments
Mlie  [author] 31 Aug @ 10:54am 
@Death King Fixed now
Mlie  [author] 29 Aug @ 10:51pm 
@Death King Ill rephrase that then, please link to the mod you are referring to
Death King 29 Aug @ 2:37pm 
@Mlie a QoL mod which adds various stuff in regards to the Odyssey DLC
Mlie  [author] 29 Aug @ 2:23pm 
@Death King What is Complimentary Odyssey?
Death King 29 Aug @ 2:05pm 
Found a compatibility issue with Complimentary Odyssey, it makes the whole odyssey tab unusable and removes all gizmo's.
Fedx 9 Aug @ 3:22pm 
@Witch ~ Did you find a mod for the VE gizmo? Its very annoying. Looking to hide "transfer to vehicle" aswell
Cyber Witch ~ 3 Aug @ 5:56pm 
nevermind it only works on architect stuff
Mlie  [author] 2 Aug @ 9:00am 
@Witch ~ Dont know, never used that mod
Cyber Witch ~ 2 Aug @ 8:33am 
Vehicle expanded added an really annoying button on every pawn and item. Does this mod help with it?