Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The timeline was that I bonded with it after the first or second quest,
when the message popped up and I received the Ancient Gift (?).
As I mentioned before, I accidentally stopped the quest system,
and now the anima grass no longer grows and I cannot interact with the tree (the connector).
Maybe it is stuck in the same bug as well.
Should I cut down this tree and use dev mode to spawn a new one,
so that I can have a “clean” anima tree that corresponds properly with the quest mechanics?
Do you mean that I should manually click [The Story; which is basically default X (off)],
turn it on again, then exit debug mode and restart RimWorld (or reload the save file),
so that The Story mod will appear again?
Which means, in a new save file, The Story mod is basically on by default.
However, if something happens and The Story mod stops working in a save file,
I should do [Enable debug mode > press {The Story} > restart the game],
and then The Story mod will start working again. Is that correct?