Total War: WARHAMMER II

Total War: WARHAMMER II

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The Dreaded Juggernaut - Dread Saurians Revamped (with Wallbreaker)
   
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Tags: mod, Units
File Size
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129.555 KB
27 Jul, 2021 @ 7:31am
8 Aug, 2021 @ 1:54pm
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The Dreaded Juggernaut - Dread Saurians Revamped (with Wallbreaker)

Description
Hello! This has taken a while and for a good reason. We are well aware that the workshop is filled with mods that buff this guy, although they kind of fall into the trap of buffing just his offensive capacity... This one is different, like he already can kill most things in the game as is, but the Dread Saurian still dies quickly, gets bogged down by infantry, and for some strange reason he can't attack walls during sieges, providing his size. This mod address these things.


What this does
The purpose of this is to actually give a more unique role to Dread Saurians to differentiate them from the other dinosaurs, and make them become a valuable unit worthwhile to field in the armies alongside Stegadons, Carnosaurs, Troglodons etc.

This mod makes changes to their physical endurance, so now they'll become the tankiest and most formation-disruptive dinosaur from the Lizardmen roster giving their size, tier, and cost. And also makes it so they become one of the best units in the game for offensive sieges.

Although in the tabletop they aren't supposed to be damage-dealers, because that role is reserved for other Lizardmen units, so this mod doesn't change their killing capability, only their mayhem capability. Keep in mind they are still extremely vulnerable to magical attacks, anti-large lords/heroes, and other types of non-physical damage and debuffs.


Overall changes
- Wallbreaker passive ability has been added, now Dread Saurians can attack and destroy walls during offensive sieges
- Feral Dread Saurians can now be recruited at Tier 4
- Mass has been doubled, that means Dread Saurians can now push through non anti-large units more easily
- Frenzy passive ability added to the Feral Dread Saurian
- Strong Vigour passive ability added to the non-Feral Dread Saurian
- Perfect Vigour and Unbreakable passive abilities added to the RoR The Shredder of Lustria
- Health increased from 15088 to 16984
- Leadership increased from 60 to 65 for the Feral variant, and 70 to 75 for the non-Feral variant
- Melee Defence increased from 26 to 32
- Weapon Strength increased from 220 base to 250 base, and from 530 armour-piercing to 550 armour-piercing
- Added 25% Physical Resistance
- Added 25% Fire Resistance
- Missile Resistance increased from 15% to 25%

Note
This is balanced for vanilla and with the campaign cap in mind. That means you won't be able to field a doomstack of Dread Saurians in a normal campaign, so we'll try to make the few ones you can get to be worth it.

This mod may keep getting balanced and improved upon according to users' feedback.

Currently we don't have plans to make a submod for major overhauls like SFO, Radious, CTT Boyz Will be Boyz etc... But if the demand is high enough then we can think about making them.


Compatibility
It should be compatible with everything, as long as they don't change the same Dread Saurian stats and traits.

Please let us know if this mod alone is causing issues to you (very unlikely to happen), and we will try to look upon them.

Save-game compatible :)


Credits and Mods
By the way most of these changes where suggested by Victor who also lend a hand in play-testing this mod, to whom I am grateful.

If you liked this mod and still want to improve the Dread Saurian or the Lizardmen experience then please check out the mods below, they work very well together with ours.


Panoply of Ages - Provides specializations for Dread Saurians
The Medallion of Chaqua - Provides a new faction mechanic for the Lizardmen
All Slann Lores - Provides new Slanns specialized for each Lore of Magic
Better Blessed Spawnings: Small Buffs for Spawnings in need - Revamp for Blessed Spawnings
Bastiladon Revivification - Rework for the Revivification Crystal
ASSASSIN_NR_1's_Dread_Saurian_Reskin_V1 - Loreful Skin for your Dread Saurians
ASSASSIN_NR_1's_Pale_Troglodon - Loreful Skin for your Troglodons
ASSASSIN_NR_1's_Faction_Reskinning_No_LLs__No_Beasts_V3 - Skin Pack for the Lizardmen
ASSASSIN_NR_1's_Faction_Reskinning_No_LLs_No_Beasts_V4 - Another Skin Pack for the Lizardmen
13 Comments
Duid  [author] 28 Aug, 2022 @ 11:48am 
Kragg 14 Jan, 2022 @ 6:50am 
THIS is the Dread Saurian mod I've always hoped for and hwo they should be in game, in my opinion. Thank you!
Duid  [author] 16 Aug, 2021 @ 6:47pm 
Only the shredder of lustria have perfect vigour, non feral dread saurians have strong vigour
TheCatGod 16 Aug, 2021 @ 4:34pm 
The perfect vigor doesn't seem to apply to my units?
Villas  [author] 8 Aug, 2021 @ 4:48pm 
Mod updated for balancing purposes.
Villas  [author] 5 Aug, 2021 @ 7:44pm 
Sebidee himself graces us with his presence, glad you people liked it :)

If some of you find there is something missing or off with this mod, please do tell us.
Sebidee 5 Aug, 2021 @ 2:16pm 
Nice, just what i needed for my campaign
The Blade of Demons: Soul Reaper 27 Jul, 2021 @ 6:21pm 
Ermygerd it's amazing! Thank you!
The Wriggler 27 Jul, 2021 @ 5:11pm 
Although I could be biased because I play a lot of skaven so they naturally get insta melted in my games.
The Wriggler 27 Jul, 2021 @ 5:10pm 
@Laserdream I think the Dread Saurian is the one unit that's impossible to overbuff. Thing is so weak normally. They should've given it better resistances or something. (Not the modder but CA)