Pavlov VR

Pavlov VR

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MW3_Hardhat
   
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223.558 MB
1 Aug, 2021 @ 5:43pm
17 Aug, 2021 @ 3:07am
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MW3_Hardhat

Description
MW3's Original Map "Hardhat" Ported to Unreal Engine for use in Pavlov VR.

NOTE: This port is NOT from Modern Warfare (2019) hardhat version, It's a port of the OG MW3 (2011), Therefore it uses all of the older textures and map layout. If you want the newer (2019) version ported, buy me a copy of the game first lol

To Do's:
-Add destructible meshes for things like explosive barrels, Jeep etc.
-Add more ambient sounds like the og map had
-Add particle fx from og map


All assets, meshes, textures files etc are the property of Infinity Ward/Sledgehammer. These files were ported from a legitimately owned copy of the game with community tools:
C2M: https://github.com/sheilan102/C2M
Greyhound: https://github.com/Scobalula/Greyhound

Thanks to LordFluffeh for helping me understand like a million things in Unreal Engine :)
3 Comments
tobi-polar  [author] 17 Aug, 2021 @ 2:35am 
@I Am Suigetsu: Yeah I had to apply textures manually and also tweak certain things for transparency and roughness. It was fairly easy since the textures are usually named the same as the meshes they need to be applied to. But the process is time consuming :cleanhourglass:
Greyrat 13 Aug, 2021 @ 3:10pm 
How did you get the textures to work? When I tried to use C2M to export Nuketown, the map was missing pieces (like the fence and cars) and the textures... oh boy. 1k textures i'd have to hand place ;-;
LordFluffeh 3 Aug, 2021 @ 11:40am 
Awesome, I look forward to development, I ported MW3 dome using the same tools I believe so feel free to ask me if you run into any problems you can't solve as I know my port had many issues to fix.