Killing Floor 2

Killing Floor 2

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PCF Zedternal Extension
   
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Maps and Mods: Gamemodes
File Size
Posted
550.682 KB
23 Jul, 2021 @ 5:07pm
1 Change Note ( view )

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PCF Zedternal Extension

In 1 collection by PaperBearBot
PCF stuff
32 items
Description
Zedternal Reborn extension testing- very unfinished and possibly broken content!

new skills
Head Fund - chance to add ammo to other weapons on headshots, scales with weapon damage
Gore Vest - kills add 1 armor, deluxe adds 2
Gambler - very small chance to crit for massive damage

new equipment
Grenadier - +1 grenade capacity. note that having more than 9 grenades does not display properly on your HUD

new special wave
Scrakepocalypse - 4x the scrakes, for 4x the fun. supports cousin otis too :)

rebalanced skills
Scrapper - increased chance
Combatant Doctor - similar to scrapper, reduced health requirements
Pressure - triggers at 60% hp instead of a flat 60 value.
Dreadnaught - massive buff to standard and deluxe
Fortitude - change regen from single point to percentage
Medical Injection - triggers at 50% hp instead of a flat 50 value.

skill path names
PCF.PCF_Skill_HeadFund
PCF.PCF_Skill_GoreVest
PCF.PCF_Skill_Gambler
PCF.PCF_Skill_Scrapper
PCF.PCF_Skill_CombatantDoctor
PCF.PCF_Skill_Pressure
PCF.PCF_Skill_Dreadnaught
PCF.PCF_Skill_Fortitude
PCF.PCF_Skill_MedicalInjection

equipment
PCF.PCF_Equipment_Grenadier

Special Waves
PCF.PCFSpecialWave_Scrakepocalypse

Credits to FleetKiller and others support on the Zedternal Reborn discord.
26 Comments
Valentine 10 Sep @ 8:11am 
I got it sorted. Thank you so much for this.
PaperBearBot  [author] 9 Sep @ 9:04pm 
oopsie typo in all that yap. good luck!
PaperBearBot  [author] 9 Sep @ 9:02pm 
@Valentine for the skill path names, put them in the KFZedternalReborn_Upgrades.ini under the [ZedternalReborn.Config_SkillUpgrade] section. you can put any number of them under any of the perks you want, so for example to add my Gambler skill to Gunslinger, put this line in
SkillUpgrade_Upgrade=(PerkPath="ZedternalReborn.WMUpgrade_Perk_Gunslinger",SkillPath="PCF.PCF_Skill_Gambler")
Equipment is found in this .ini too, at the bottom under the [ZedternalReborn.Config_EquipmentUpgrade]. you can configure it to whatever price you like, but mine looks like this
EquipmentUpgrade_Upgrade=(EquipmentPath="PCF.PCF_Equipment_Grenadier",BasePrice=150,MaxPrice=150,MaxLevel=5)
Special Waves are found in the KFZedternalReborn_Events.ini, put it under the [ZedternalReborn.Config_SpecialWave] section. as with everything else, follow the format of the lines in there already, just add PCF.PCFSPecialWave_Scrakepocalypse to the Path="(name goes here)" part.
Valentine 7 Sep @ 3:16pm 
Can someone give me the exact guide to put in this config?
Fulgore 17 May @ 9:05pm 
how i use?
PaperBearBot  [author] 24 Apr, 2022 @ 6:15pm 
thanks for the feedback but i'm not actively working on this at the moment. if i were to change the tick rate to be faster i think i'd need to reduce the % healed to keep it somewhat balanced
shxrpness 24 Apr, 2022 @ 2:10pm 
love the mod, but fortitude is really underwhelming. Regenerating every 5 seconds is too long to ever matter. The text may as well just say "increase health 10%
PaperBearBot  [author] 15 Apr, 2022 @ 10:59pm 
you're welcome! glad it worked out :happypug:
Stiles 15 Apr, 2022 @ 10:36pm 
I don’t know what to say anymore .. You once again prompted me and once again helped). Yes, I spied on this guide, and as it turns out, everything was very simple, as I already assumed from my comments below, I mentioned that "maybe these .upk packages need to be thrown into another folder when compiling?". And that's exactly it! It turns out that they need to be thrown into the Unpublished directory and into the Packages subfolder, and when compiling, I just kept them next to the Classes folder, and after compiling I threw them next to the finished file ... and apparently that's why the program constantly could not find the necessary files and issued warnings. I say and said this many times, but I am immensely grateful to you for your help! Thank you PaperBearBot!)
PaperBearBot  [author] 15 Apr, 2022 @ 1:06am 
I'm not sure. this guide may help, it shows how images are made and compiled. its intended for weapons but it should be the same for implementing icons for zedternal https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/96263153/KF2+How-to+make+a+custom+weapon .

also i highly recommend asking in the discord for zedternal, they helped me greatly with my mod.