Garry's Mod

Garry's Mod

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Emzatins TTT Weapon Balance Mod (Innocents Buffed)
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun
File Size
Posted
Updated
293.480 KB
21 Jul, 2021 @ 8:52am
18 Aug, 2023 @ 9:38am
121 Change Notes ( view )

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Emzatins TTT Weapon Balance Mod (Innocents Buffed)

Description
This addon is no longer being updated! It still works fine, however i decided to split this addon into two seperate ones. One including all the balanced base weapons: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3022719682changes
and one for the reworked traitor items: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3022749770
_____________________________________________________________________________

The continuation of my first mod, now specially made for high traitor ratios (for example, 4 innos, 2 traitor).
This mod includes a rebalance of the silenced m4a1s by Zaratusa: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=253737867

Gameplay Changes:
-Traitors now take 25% more bullet damage, armor negates this effect, but does not give any other buffs
-Only the traitor responsible for the most recent kill will get credits, instead of all traitors getting credits
-Most guns now have a damage dropoff effect like in CSGO, huge credit goes out to Blackwrap for providing some of
the code

New Stats:
Glock: 14dmg, 121dps, 28spread, 16.3rps(recoil per second), 2.4hsm(headshotmultiplier), 80% pdr (percentage of damage remaining after 500 units)
Pistol: 22dmg, 90dps, 11spread, 5rps, 2.6hsm, 95,5% pdr
Deagle: 26dmg, 30.5dps, 10spread,13.3rps, 4.0hsm, no damage dropoff
Mac10: 15dmg, 195dps, 28spread, 16rps, 2.4hsm, 80% pdr
M16: 22dmg, 133dps, 1spread, 8.9rps, 2.6hsm, 95,5% pdr
Rifle: 40dmg, 26.6dps, 1spread, 4.7rps, 4.0hsm, no damage dropoff
Huge249: 13dmg, 168dps, 15spread, 16.8rps, 2.3hsm, 90% pdr
Shotgun: 75dmg, 92.5dps, 40spread, 9.3rps, 2.4hsm, 62% pdr

Other changes:
-Limb Shots (Arms and Legs) now do the same damage as bodyshots
-C4: Minimum Timer: 40sec, Lethal Range: 680 units (instead of 600).
-Knife: Now one-shots when left-clicking, but it takes 2.4 sec to pull out
-Usp-s: Removed (there is a m4a1-s instead)
-Decoy: Removed
-Poltergeist: Removed
-Newton Launcher: Pushes significantly further, attack delay reduced by 33%
-Teleport: Removed freeze-time when teleporting, also the teleport happens almost immediatly
5 Comments
я убью себя 23 Jul, 2021 @ 12:07pm 
happy to help. forgot to note; you might also cut off the SWEP:GetHeadshotMultiplier function and just pass "return 1.5" or "return 2", cause multipliers will overlap
Emzatin  [author] 23 Jul, 2021 @ 10:43am 
thank you!
я убью себя 23 Jul, 2021 @ 9:53am 
it isnt weapon specific. to make it work you would need to use SWEP:ShootBullet in the shotgun code with the callback. like this: https://pastebin.com/xGsq0YHv
Emzatin  [author] 23 Jul, 2021 @ 8:54am 
oh yeah that actually sounds really cool, does this code only work for shotguns or also other weapons? Also, where exactly does this code need to be put?
я убью себя 23 Jul, 2021 @ 8:09am 
i played with bullet callbacks a bit and made a shotgun falloff code yesterday. i figure you could use it in your addon?


https://pastebin.com/SN7tXrnH