Divinity: Original Sin 2

Divinity: Original Sin 2

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Type: Add-on
Game Mode: GM
Tags: Maps, Skills
File Size
Posted
Updated
241.706 MB
17 Jul, 2021 @ 7:10am
27 Aug, 2021 @ 11:22am
4 Change Notes ( view )

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Description
[acre_main]
Большая городская локация в арабском стиле.
desert/arabic/city/exotic

[acre_pass_of_dream]
Небольшая локация деревня оазис c храмом в арабском стиле.
desert/arabic/oasis/temple/village/exotic

[acre_temple_of_gods]
Специфическая локация. Храм в каньоне в пустыне. В карте несколько локаций, не связанных переходами.
desert/arabic/temple/mystic/canyon/exotic

[arx_entrance]
Дорога к Арксу. Небольшая локация
arx/road

[arx_lower_city]
Пригород Аркса. Бедная небольшая локация. Основана на стандартной карте.
arx/poor district

[arx_center]
Центр Аркса. Большая локация. Жилой и торговый район, капелла и штаб-квартира ордена паладинов
arx/market/city/chapel/paladins

[arx_emb_lizzards]
Посольство ящеров. Небольшая камерная локация.
arx/lizzards/exotic

[arx_erdevill]
Дорогой собняк. Небольшая локация.
arx/mansion/rich

[arx_hanzi]
Особняк с восточным стилем.
arx/east/mansion/rich district

[arx_palace]
Дворец в аркске. Большая роскошная локация. Основана на карте из предыдущих проектов.
arx/palace/rich

[arx_shardin]
Дорогой собняк. Небольшая локация. Библиотека.
arx/mansion/rich/library

[kujiro]
Летающий корабль. Хаб. Основан на карте ReaversVengeance
fly/hub

[monastery]
Монастырь ордена паладинов.
paladins

[ordis_ta_nuur]
Локация Немезиды
nemesis/demons/mystic

[garden_of_the_stones]
Локация Немезиды
nemesis/demons/mystic

[valley_of_the_daggers]
Локация Немезиды
nemesis/demons/mystic

[road_to_arx]
Локация лесного типа.
forest

[shartanae_hyav]
Среднего размера тропическая локация. Мистическая направленность.
tropical/city ​​in the rock/blood mages/mystic

3 Comments
ksp  [author] 9 Jan, 2022 @ 2:27am 
Thank you for your feedback! Now the project is actively used. When I finish the current campaign, I will finalize the maps.
Squall Swift 1 Jan, 2022 @ 8:21am 
Sorry, not arx_emb_lizzards, the lack of high terrain was in acre_main
Squall Swift 1 Jan, 2022 @ 8:18am 
This is an incredible set of maps, which includes an elven city and a lizard city and palace. This is insanely good visual design! I'm genuinely blown away by the attention to detail. However, I ran into a few troubles that could help improve them

Firstly would be fixing some awkward map boundaries by including scenery and blockers, just to prevent players from getting confused why they can't access certain areas of the map. In particular road_to_arx had huge volumes of forest terrain in the middle of the map inaccessible for no real reason.

Second would be a few areas with higher elevation that aren't walk-able. This happens frequently in arx_emb_lizzards. Elevation variation is key to huntsman builds, so it's a shame when you see a high place with decorations and collectables on it, but you can't actually get up there.

I will likely try and modify them for my own use in the meantime, but thought I should put my honest opinion here. Thank you for the mod!