Oxygen Not Included

Oxygen Not Included

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LUT Not Included
   
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
182.098 KB
14 Jul, 2021 @ 6:08pm
10 Oct, 2022 @ 4:05pm
3 Change Notes ( view )

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LUT Not Included

Description
Summary
This mod provides the ability to load custom color correction maps for the day and night cycle.
This is also a required component for Festive Decor, since the LUT changes from that mod are now incorporated into this mod.

Additionally, there is already a setting to disable the night color map so that you can see clearly all the time.

Supported Game Versions
Vanilla

Spaced Out


What is a LUT?
"LUT" stands for "Look Up Table". The game has a sort of color correction that happens at the end of drawing each frame. It works by taking the color of every pixel on the frame and looking up what its new color should be from the LUT. The LUT is packed into a texture that looks like this:



When you apply adjustments like Curves, Contrast, or Saturation to this image in a photo editor, the result can be loaded back into the game to apply those adjustments to every rendered frame. This is how the game shifts the color between day and night.

How To Use This Mod
You can follow Unity's official documentation here for more information on making a LUT:

https://docs.unity3d.com/540/Documentation/Manual/script-ColorCorrectionLookup.html

To load your custom LUT textures replace the "day_lut.png" and "night_lut.png" in the Textures folder provided with this mod. Defaults for the original LUTs from Unity and Oxygen Not Included are provided as well. (Don't overwrite them!)

Configuration
This mod has an Options button in the mods menu.

Bug Reports / Suggestions
Please post any feedback or issues on my GitHub[github.com]


© 2021 RomenH
2 Comments
Romen  [author] 10 Aug, 2021 @ 5:52am 
Thanks for the translation!
云海 9 Aug, 2021 @ 9:29pm 
机翻
该模组提供了为昼夜循环加载自定义颜色校正贴图的能力。这是同样的技术,以实现黑暗和更高的对比度从万圣节包装在节日装饰夜。
此外,已经有一个设置来禁用夜间颜色贴图,以便您可以始终清晰地看到。
支持的游戏版本
香草
隔开
什么是LUT?
“LUT”代表“查找表”。游戏有一种颜色校正,它发生在每一帧的最后。它的工作原理是获取帧上每个像素的颜色,并从LUT中查找其新颜色。LUT被压缩成如下所示的纹理:
在照片编辑器中将曲线、对比度或饱和度等调整应用于此图像时,可以将结果加载回游戏中,以将这些调整应用于每个渲染帧。这就是游戏如何在白天和黑夜之间变换颜色。