Transport Fever 2

Transport Fever 2

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Medieval Buildings
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Scenario: Europe
Misc: Misc
Mostra gli oggetti etichettati con tutti i termini selezionati: Asset, buildings, Medieval
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42.884 MB
13 lug 2021, ore 15:03
19 lug 2021, ore 12:13
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Medieval Buildings

In 1 collezione di Lmgordocano
Thematics Packs
19 elementi
Descrizione
Hola amigos.
Hoy os traemos un pack de edificios de estilo medieval, ideal para crear pequeños pueblos de atracción turística. Esperamos que os guste.

Hello friends.
This week we bring you a pack of medieval-style buildings, ideal for creating small towns of tourist attraction. We hope you like it again.

Hallo Freunde.
Heute bringen wir Ihnen eine Reihe von Gebäuden im mittelalterlichen Stil, die sich ideal für die Schaffung kleiner Städte mit touristischer Attraktivität eignen. Wir hoffen wieder, er gefällt euch.

You can download this mod at https://lmgmods.blogspot.com/2022/06/medieval-buildings.html
52 commenti
Lmgordocano  [autore] 27 feb 2024, ore 15:26 
Hi Frank Drebin
Honestly, I have a lot of things on my plate and I am always more motivated by new things, but I will make an effort and try to do it as soon as possible. Greetings.
Frank Drebin 25 feb 2024, ore 7:39 
Hello Lmgordocano,
thank you very much for the feedback. I've disabled the two MODs for now and will re-enable them once you've made the changes. Do you have any idea when that will be? Thanks for the help and keep it up. Your MODs are really great and thank you for them.
Greeting...
Lmgordocano  [autore] 24 feb 2024, ore 9:47 
Hello Frank: That happened because there are buildings in different mods with the same name. I have done so many that it was difficult for some not to repeat. I'll have to rename them. Meanwhile, the solution would be to not have the other mods activated if you don't use them. Greetings
Frank Drebin 21 feb 2024, ore 12:46 
Hello,
I have a problem with the MOD "Medieval buildings Pack".
The following buildings are missing in the MOD:
MEDIEVAL SQUARE
MEDIEVAL FARM
MEDIEVAL MALL
The last two MOD's (FARM & MALL) have been replaced by other buildings in the current game.
The MEDIEVAL FARM has been replaced by the ALPINE HOUSE from the "Me and the Farmer Pack" MOD.
The MEDIEVAL MALL has been replaced by the MALL 1 from the "Commerce Building Pack" MOD.
The error occurred after I added the MODs (Commerce & Farm).
Please help to solve the problem.

Translated with DeepL.com (free version)
Lmgordocano  [autore] 3 giu 2022, ore 13:56 
Hi Quince99. I don't know how it's done, I'll have to study it, anyway I'd have to ask snowball for permission. I gladly give up my part. Greetings.
Quince99 3 giu 2022, ore 7:58 
Would it be possible to have the medieval wall so that it works with Snowball's Fences mod please? I've tried to incorporate it myself, using existing scripts and files as a template, but convincingly have failed.
Lmgordocano  [autore] 2 apr 2022, ore 12:49 
Hi Deepa. buildings are assets that you can place freely. There are some residential ones that produce inhabitants and other commercial ones that attract people. As long as they are connected to a road. Greetings
Dreepa 2 apr 2022, ore 7:41 
Will Towns use these assets by themselves, or is it all manually placed by the player? Or how does it work? Thanks.
Gorillaz Warfare 21 ott 2021, ore 23:17 
these are the buildings in cities xl
fisherb1986 11 set 2021, ore 21:11 
Hold up!!!!!!!!!!!!!!!!! Hold Hold up!!!!!! These are actually some of the assets from the game Cities XXL i think