Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Gonna take a look at fixes, adjustments and new things to add.
However, I have to take a look at making this mod more plug and play style which involves taking a deeper look into how dino drop / inventory components work.
That way I can take a look at making a crafting station and adding unique resources that drop from each creature alongside the equipment.
Things to take into the old rusty brain oven. :)
Thanks for that :) will take a look.
Are there plans going forward to make them craftable?
The items are not crafted, but you can upgrade them in the smithy.
You have to either spawn them in or add them into the game.ini file for specific creature drops.
Check out the discussions section for some pre-built entries I made that you can use/edit and also some class strings that worked in case you wanna add them into those.
On that note, I do plan on performing a tlc on this mod to see what can be improved as I have been learning more and more about how the devkit works. :)
Or a special crafting station for it?
I have it loaded onto my server and no one can craft or find the skills to learn to craft it.
Thanks
Other changes are included in the Change Notes section.
Have fun! :D