Arma 3
Not enough ratings
[KotH] Sim's Killhouse
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
6.181 MB
26 Apr, 2014 @ 10:41pm
28 Mar, 2015 @ 2:19am
19 Change Notes ( view )

Subscribe to download
[KotH] Sim's Killhouse

Description
[KotH] King of the Killhouse with AI. This urban shoot-house is built for King of the Hill mode, first team to 2000 points wins. There are ammo crates scattered across the complex, and all levels of the buildings are accessible--making no area safe. Blufor and Opfor each get 8 human players, and levels of up to 100 total potential ai, with separate spawns and waypoints.
3 Comments
Simsaladoo  [author] 28 Mar, 2015 @ 2:39am 
scenario updated. Now you're joining the fight to the hill with up to 100 ai.
Simsaladoo  [author] 14 Nov, 2014 @ 6:23pm 
Yea this was one of the first missions i attempted to make during arma beta, so even if i had implemented the mp features correctly they'd be broken by now. And ya i literally placed every vehicle in the game on each side of the complex as i had barely any clue what i was doing then. But thanks for the interest in it, I'll take a look at fixing this up properly when i get a chance :-D
k.Lee117 14 Nov, 2014 @ 6:09pm 
A major problem with this mission is that it is not multiplayer, another would be the extra clutter that are not needed (all the extra vehicles, aircraft, solar panels, hangars) that cause a large drop in fps. Also the spawns are not safe? Getting shot at while I'm still loading is not appealing. Please fix this as the layout you have created inside the complex is intriguing and my fellows in my clan wish to give it a go when this is working. Thanks