Barotrauma
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DynamicEuropa
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Mis à jour le
37.383 MB
30 juin 2021 à 14h15
27 oct. à 10h47
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DynamicEuropa

Dans 1 collection faite par MasonMachineGuns
BaroTraumatic Experience
23 objets
Description


ATTENTION
Please read the description as it contains important information about features, patches and incompatibilities!

Requires a new campaign after first installation!
Can't be added or removed to and from an ongoing campaign!

Features:
  • Unique Locations, Dynamic Outposts:
    Over 20+ new locations. Outposts are specialized in specific services. They will grow in size over time, and you can even help build (or destroy) outposts.
    You will have to carefully plan your route to find what you're looking for...

  • More Missions and Events:
    Meet unique NPCs, take on never seen before missions, and discover brand new events!

  • Outpost Takeovers:
    Fight for your faction and take over rivaling outposts until nothing is left of your enemy. Visit outposts, cities or any military outpost with enouh reputation for your faction to be able to join their fight.

  • Outpost Destruction:
    Don't like a station in particular? Just get rid of it. Blow up the reactor with explosives, kill the inhabitants and watch the world burn as you leave a trail of destruction.
    (Construction Sites and Surveys require to be at least 50% flooded instead of blowing up a reactor)

  • Monster Lairs and Swarms of husks::
    Monsters nest deep inside lairs, and will spread to nearby locations. Worse, swarms of husk infected may patrol the biome. Destroy the lairs to make the area habitable again!

  • Biome Overhaul:
    Biomes have more variation than vanilla, from twisted caverns to endless abyss, and rare level hazards...

  • Pirates:
    Thanks to Pirates Ahoy! being integrated, you'll encounter new pirate themed missions, vessels, items and outposts! (All info at the Pirates Ahoy! page)

  • Hungry Europans:
    A few foods and drinks of Hungry Europans are integrated into DynamicEuropa to allow you a bit more roleplay. If you would like to also be able to butcher creatures and cook meals, head on over and install Hungry Europans and put it ABOVE DynamicEuropa in your load order!

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Load Orders:
Make sure to check in here to view recommended load orders!

Pirates Ahoy! Music Info:
There are currently 11 songs to collect.
For a full track list with links, please visit the Pirates Ahoy! workshop page.
All tracks are edited 40sec - 2:30min long mono sound loops and not the full songs!
These tracks should not cause copyright claims, if you decide to stream or upload a video. If you do receive a claim, please let me know which song got claimed!

Compatibility and other patches:
READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
- Stations From Beyond Outpost Pack
- Frith's Biomes Compatibility Patch
- DynamicEuropa - COL Compatibility Patch
- Enhanced Armaments DynamicEuropa Patch

Incompatible Mods:
- MoreMissionsMod
- Any mod that adds hireable characters. If it is a specific hireables patch for DynamicEuropa, make sure it was recently updated (24.04.2024 or more recent) otherwise it will break your campaign.

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Discord Server:
If you prefer to chat to us directly or report issues with video or screenshot material, you can do so on our Discord Server[discord.gg]

Credits:
Jar Of Honey - Warden Pirate Vessel
SansPL, Jar Of Honey, The Capitalist - Starwalker Coalition Vessel
Noveva - Multiple new events
Draconis, NotWendy & Udrakan - New outpost modules
Discussions populaires Tout voir (37)
837
Il y a 10 heures
ÉPINGLÉ : Bugs, issues. crash reports, etc
MasonMachineGuns
1
7 nov. à 1h28
Outpost Takeover Missions
Sefaia
3
18 oct. à 7h31
Why aren't takeover missions optional??
Neptune009
3 118 commentaires
_]|M|[_  [créateur] Il y a 34 minutes 
@Derp Diver Pumpkin :P: The mod is not broken. Stop using incompatible mods, set the correct load order and read the location descriptions. Not everything is available everywhere. If you're unlucky with worldgen you might have to travel some distance to get services offered.
Derp Diver Pumpkin :P Il y a 45 minutes 
Mod is broken many people seemed to have and still have the issue that some outposts dont offer missions and have NPC,s that dont offer their services fix the mod...
hUbert 2  [créateur] Il y a 2 heures 
No can do

How did you manage to stay at 80%
mead Il y a 2 heures 
When the Zealot Robes don’t have Broad-Spectrum Antibiotics inside, it starts giving an alarm if the husk infection level gets too high. However, with a medic build focused on managing husk infection, you can stabilize it at 80% without needing the medication, but the outfit keeps alarming until you put the medicine inside. Is there a way to mute this sound? I don’t want to hear the alarm sound, even if there’s no Broad-Spectrum Antibiotics inside.
少しできます 10 nov. à 23h38 
@hUbert 2 There seems to be a problem with one mission about a scientist working on husk.
Here's the feedback from debug:
[DynamicEuropa]‖color:end‖ Error in ConversationAction in the event "missionevent_huskcultinterception" - unrecognized child element "WaitAction". If it's an action intended to execute after the ConversationAction, it should be after the ConversationAction, not inside it.
Of course, the scientist disappeared too :(
少しできます 10 nov. à 23h34 
@Etto Yeah,thank you,I noticed it.Anyway,it was solved.
#FixTF2 Heavy 10 nov. à 21h45 
@hUbert 2 Thanks you!
Grei Shoutmon 10 nov. à 15h34 
And that too v
hUbert 2  [créateur] 10 nov. à 14h36 
You can craft the construction crates!
Grei Shoutmon 10 nov. à 12h53 
@#FixTF2 Heavy You need to collect 5 "construction material" boxes, that have the hazard stripes (black and yellow), then once you have 5 -you can sometimes buy them from merchants last i checked- you go back to the construction site, and then can dictate what sort of facility they will build, out of the options they offer.