Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Kronos - Reforged Eden
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
155.666 KB
27 Jun, 2021 @ 4:09pm
1 Aug, 2021 @ 12:16pm
10 Change Notes ( view )

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Kronos - Reforged Eden

Description
Built for Reforged Eden!

Type: Dreadnought
Tier 4, 6.457.500 CPU
Size Class: 18 (17,62)
Unlock Level: 25

Built for CPU, Reforged weapon limits and unobstructed thrusters

Note: There is now a MKII Version of this ship on the Wokshop:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2578806646

Length 266 m
Weigth 67,5 kt

The Kronos is a ship not built for War, but to end the War.
(Well, literally. You won't be able to run with it, so its either them or you)

This Ship is basically a VERY slow unstoppable brick. Its also very RP-Heavy, including escape Pods, a gym, Thrusters that are accessible via maintenance areas and a piece of fluff-technology I acquired from another faction.
I can neither confirm nor deny Kriel heritage.

12 Minigun Turrets
12 Cannon Turrets
24 Missile Turrets
24 Artillery Turrets
6 Laser Turrets
18 Plasma Turrets
16 Heavy Laser Cannons

As can be guessed from the CPU number, it requires 22 Quantum Cores or your regional equivalent. Not included in the blueprint, there is dedicated storage space for them. The other resource costs are equally stupid.

As far as fighting goes, Dreadnoughts should be fought head-on, there is alot of armor at the Front. To get the top and bottom Artillery to fire during this phase it may be necessary to do some up/down pitch maneuvering. Once most of their guns are dismanteled, a switch to broadsiding will make it easier to bring the full firepower upon them.
The rest of the ship is also well armored, so broadsiding is fine against most smaller enemies.

LCDs are modifications from sulusdacors LCD Library, so a big thanks to him for his amazing work!

Update 13.07.2021: Added some detailed fighting instructions and a after battle screenshot with a Tovera. Also turns out I suck at counting quantum cores: 22 is the correct requirement.
19 Comments
LethalStrike 27 Feb, 2022 @ 11:39am 
beautiful well done design; been farting around with in a non-re server - but definitely be one of the ships ill try to get up an running in the up-coming eden/re 1.7 release
_schrage 9 Feb, 2022 @ 3:20pm 
Oh yes, I apologize. I didnt read properly, it says its a Dreadnought, I thought it was a carrier
Ente  [author] 9 Feb, 2022 @ 3:17pm 
XL Thrusters. As far to the back as possible. But don't expect any wonders, the ship isn't designed to be a quick and will never be without a major rebuild. Also recommend the newer MKIII Version, that one is a little better on the thrust side.
_schrage 9 Feb, 2022 @ 3:10pm 
Very beautiful and functional ship I loved it. But the turning speed is quite low, any idea on how to fix this? Like, should I put more RCS or thursters?
Ente  [author] 4 Aug, 2021 @ 10:18am 
Most common culprit would be plants in hydropods, if you already put those in. You can check the blueprint using the console command "prefabinfo", which should list forbidden blocks.
DeathNote 4 Aug, 2021 @ 8:43am 
Great work! I created a modified version of one of your first versions, which still had forbidden blocks. I already removed the solar panels and capacitors, but there are still forbidden blocks. What else did you change? Because your newest version seems to be free of forbidden blocks. What do I oversee?
lordmoore1 1 Aug, 2021 @ 1:42pm 
Agreed. Been checking out your other creations and they are pretty good. Keep it up!!
TheTrooper15 1 Aug, 2021 @ 11:10am 
Oh yeah, we're good, we're max class 55. Also checked out your other designs now, havent tested them for function yet but as far as design and style go, you have my vote for #1 hands down.
Ente  [author] 30 Jul, 2021 @ 10:14am 
In the core room, there is some space behind the shutter doors.
The Woody 29 Jul, 2021 @ 5:47pm 
Any way someone could clue me into where the dedicated quantum core spaces might be?