Arma 3
Not enough ratings
[RWO] Dirty War v 1.0
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
1.466 MB
25 Apr, 2014 @ 7:44am
22 Jul, 2014 @ 3:06pm
4 Change Notes ( view )

Subscribe to download
[RWO] Dirty War v 1.0

In 1 collection by mateichinger
Real World Operations (RWO)
5 items
Description
Delta has seen action extensively in Central America, fighting the Salvadoran revolutionary group Farabundo Marti National Liberation Front and assisting the Central Intelligence Agency-funded Contras in Nicaragua.

Addons needed for this mission:

All in Arma Terrain Pack (AiA TP) - Mission works with it instead of A3MP http://www.armaholic.com/page.php?id=26682
N'Ziwasogo
http://www.armaholic.com/page.php?id=24455
SP Pack
http://www.armaholic.com/page.php?id=24099
US Pack
http://www.armaholic.com/page.php?id=24100
NATO SF and Russian Spetsnaz Weapons
http://www.armaholic.com/page.php?id=21912
12 Comments
mateichinger  [author] 25 Aug, 2014 @ 12:42pm 
Hey IronMike, glad you liked it. Would be great if you could give my other mission a shot and report back on it. ;) Thx for playing!
104th_IronMike 25 Aug, 2014 @ 12:06am 
yes, minuz! do RWO FFS! :-P great stuff, herr eichinger!
mateichinger  [author] 23 Jul, 2014 @ 11:03am 
Hey sandman, thank you for your nice comments, feedback like this is really motivating. Could you elaborate on the points that need further spit and polish? Best wishes :)
bas 28 Apr, 2014 @ 1:07pm 
I will definately try that some time, since I'm just doing modmissions aswell :-)
Hope 28 Apr, 2014 @ 7:53am 
Oh, I didn't realize that the AI already has 6 magazines. The kept yelling around "Low ammo" so I rearmed them. In my Opinon i would not add the High Command, rather just commanding one suqad or having a Radio Trigger (or something) to tell the second squad to get moving...
*RSF*TheCapulet 27 Apr, 2014 @ 2:24pm 
Yep, really looking forward to it. Is there any way you could add a bigger selection of optics in? The standard optics on all of massi's weapons really show their model's age. More of a distraction to play with than anything.
mateichinger  [author] 27 Apr, 2014 @ 1:11pm 
Oh well, I really need to keep a leash on the enthusiastic Contras... stay tuned for an updated version next week and thank you for trying out!
*RSF*TheCapulet 27 Apr, 2014 @ 11:52am 
Was sitting there getting my loadout finished, when the debriefing popped up telling me "mission completed". Well, that was easy.
mateichinger  [author] 27 Apr, 2014 @ 7:50am 
Well, you don't have to rearm the AI to win the mission. They start with 6 magazines as default, and I just tried to give them 8 with 1 put in front of the addWeapon command in the init (to start with reloaded rifles) and they still complain about low ammo.

Your feedback is duly noted, my own tests and BI forum feedback points in the other direction (mission being very hard due to being flanked) however.
I will definitely add a go code to let you lead the other squads. Or do you think High Command is more appreciated?

The "Intel" part is kind of explained in the outro - could be more a part of the mission though.

Thank you for your comments, and feedback detailing points of improvement is helpful.
Hope 27 Apr, 2014 @ 5:59am 
I lkie RWO in general, but I don't like this mission. Not yet. First of all: Rearming the AI is a pain in the ass. So why don't start the AI fully rearmed with different loadouts of your choosing. As it is, the firefight for the village was almost over before my team even got to join the fight. Second: May just 1 team that you lead. So you can hold oyur fire until your team is in position. Thus adding surprise to the attack. 3rd: Maybe add real intel you need to pick up? Or at least you need to get close to?

I realize it's in BETA state but maybe some of the said will help you improve the mission.