Left 4 Dead 2

Left 4 Dead 2

Ocen: 1,815
[Improved] Random Object Spawner (RNG)(BETA)
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Game Content: Campaigns, Scripts
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Zamieszczono
Zaktualizowano
382.833 MB
22 czerwca 2021 o 16:44
6 października o 13:31
Listy zmian: 420 ( zobacz )

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[Improved] Random Object Spawner (RNG)(BETA)

W 3 kolekcjach stworzonych przez MANACAT
MANACAT's Local Server Support Tools
Przedmioty: 36
MANACAT's CHOICE
Przedmioty: 19
MANACAT's Hard-Mode Modules
Przedmioty: 17
Opis
This addon randomly places additional objects in the official campaign.
You play the same official map all the time, don't you want something new every now and then?
Wouldn't it be possible to change gaming experience, just by slightly changing the placement of the object?

- Additional objects are selected from among those that match the basic atmosphere of the campaign.
- Objects are randomly spawned every round.
- Most of the newly deployed vehicles can be hit and dribbled by Tanks. (except buses or military vehicles)

Probably the campaign's Walkthrough route may be changed.
In some campaigns, there are several route in addition to the main ones. But since people prefer fast routes, these side routes are often overlooked. Maybe there are people who have never been there and didn't even know there was such a route?

- In Chapter 1 of No Mercy, the shortest route to the subway station may be blocked. You need to go through the warehouse behind the parking lot.
- In Chapter 4 of the Blood Harvest, the warehouse door may be closed. You have to go around the back of the building.

If you don't want the spitter's acid to pass through an objects,
Try use Improved Acid Spread. The game may get a little difficult, but it will be fun. Easy games are no fun!

This addon also works in Versus mode.
Both teams can play a fair match under the same object placement conditions.

Support only official campaigns. No effect on add-on maps.
The campaigns currently supported are as follows.

- No Mercy
- Crash Course
- Death Toll
- Dead Air
- Blood Harvest
- The Passing
- The Sacrifice
- Dead Center
- Dark Carnival
- Swamp Fever
- Hard Rain
- The Parish
- The Last Stand

※ This add-on can be used alone, but it is also great to use with Random Car Alarm Controller. (recommended)

※ This addon conflicts with the addon below.
This addon modifies the "nav mesh" of the map to actively take advantage of obstacles. Because of this, it cannot be used with another addons that also modify nav meshes.
- Corrected Nav
- NavFixes





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Popularne dyskusje Zobacz wszystkie (2)
1
19 września 2024 o 15:02
Does not work with "Hard Rain's Population Restored"
Sir.JJ
0
10 listopada 2024 o 4:12
Fire on the balcony next to spawn on c8m1_apartment causes huge FPS drop?
raizenxd
Komentarzy: 636
Dexterious 17 godz. temu 
How can I disable this addon. I tried deleting it but it doesn't work
Raz 5 października o 22:59 
Good mod, a breath of fresh air. Better with other players. It does say beta so I think navmesh on new objects/obstacles still needs polishing. I made sure that I don't have mods that messes with navmesh.

I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.

The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
Jetzon 29 września o 18:14 
Is there a way to remove the panic event you included in NM Map 1? I love what this mod does, but I think that part should just outright be a seperate addon.
󠁳 28 września o 8:34 
when using this another script of yours https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2518360781
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
SahaPuhicka2006 28 września o 5:22 
Mankat, will there be a fix for The Sacrifice campaign?
MANACAT  [autor] 28 września o 5:06 
Either use less mods or come back after L4D2 is updated to 64-bit.
weteyrru℠↑↑↑ 27 września o 21:43 
A very, very cool mod, but my game crashes to the desktop without an error every second boot, it's a shame I had to write to unsubscribe.
Absolute Sucker 25 września o 23:57 
Here to report a long time bug that's still existing, both of the RNG crescendo events introduced in ROS 2.0 can spawn l4d2 common infected (specifically the default population). Whether it is intentional or not, I hope to see it addressed soon.
SahaPuhicka2006 22 września o 23:12 
Mancat, but here's a question: there is less randomness on The Sacrifice map in the same archive version of your mod from T A C M, there is more randomness, for example: on the first map, the transport always changed at the beginning and there was also a chance that the stairs would be closed. In the new version, only the white truck appears and the stairs are always open, or new carriages appeared between the brick factory and the train crash site, but now this is no longer the case.
So I wanted to know: is this a bug? Or did you disable part of the randomiser yourself?

P.S. If the update from 22 September has already fixed this problem, that's great! (I just haven't checked yet.)