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What you can do is destroy the existing wormholes and create new ones at the points you would like to have them.
If that's too much work for you, you can look as there are a few other mods that let you move the wormholes themselves.
I guess I would need to add a workaround for that, when I find some time I will look into it, thanks for letting me know!
I also noticed a strange moment.
I found a staircase that existed for the game, but it wasn't present as a structure and it was impossible to interact with it.
It was drawn for a moment and disappeared when I clicked "Place" in the creation menu.
When I made a hole on the surface and a ladder in the dungeon, everything was fine, they recognized each other and connected.
But I decided to make it so that there were no original holes and ladders and there were only those that I created.
And then the weird stuff started.
The first thing that happened was that the holes and ladders didn't connect normally.
The second thing is that when a hole is created, it leads to a dungeon portal or a ladder when created in a dungeon, it doesn't detect a hole on the surface normally.
And by the way, the renaming function also stopped working, it only works in the settings where you can specify how to name or number them.