Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Railyard
   
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Tags: Map
File Size
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42.089 MB
22 Jun, 2021 @ 4:32am
31 Jul, 2023 @ 11:37pm
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Railyard

Description
2v2 map with 1v1 also playable. Five and three capture points respectively with a rough dimension of 300x500m. To play, simply go to your 'Extras' menu and activate the mod.

The railyard has seen some fierce fighting already, with many factories having already been bombed by the approaching armies. An out-flanking manoeuvre by the Germans mean many of the Soviet defences have been made useless, and fighting will be far more fierce in close quarter to mid-range engagements.
The central railway dominates the map, abandoned rail-cars and idle trains block obvious sight-lines for tanks, but infantry can still make their way around the rolling stock with ease. The West industrial sector gives flat high ground which overlooks the majority of the map, though it may not be the easiest to hold. Light forestry takes up a third of the map to the East, and may prove useful in out-flanking manoeuvres with frozen trenches and snow-covered defilades giving good cover and concealment.

This is my first MP map I've made for any GEM game, so balancing will probably not be great, but I hope someone finds it fun.
Issues: The revetments used to make the west high ground were 'pier' objects, however they are counted as 'roads' (and it isn't possible to not make them such) and as such, the AI love to try and use them, promptly getting them stuck. This really only affects the South spawn.

UPDATE: It works now.
2 Comments
_sturmlocke_ 23 Jun, 2021 @ 1:37am 
This map is lovely, keep it up :2018bestaward:
hd2 22 Jun, 2021 @ 2:48pm 
well concerning the mods, I do not co-author ... most especially concerning the map does not work at home, frustrating