Total War: ATTILA

Total War: ATTILA

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WH Overhaul Mod for Attila
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Tags: mod, Overhaul
File Size
Posted
189.781 MB
21 Jun, 2021 @ 11:13pm
1 Change Note ( view )

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WH Overhaul Mod for Attila

Description
WH Overhaul Mod:
Is a new big overhaul mod which brings so many features to Attila - new units, stat fixes, spellcasters, regiments of renown, new playable factions, new buildings, balance for some units, changes, UI fixes and many more.

Must Known:
- Spellcasters work only on ultra unit scale
- Some factions crash on port assaults because they have too many units (Axum, ERE, Sassanids, Vandals, Brave Companions). Only in custom battle. Crash occurs when AI generates random army. Brave Companions and Exiled Troops crash always.

5 New Playable Factions:
- Academy of Sorcerers - magic faction with every available spellcaster unit. They can recruit them from legendary building placed in their capital. Some new regular units will help with defending their land.
- Axum Coast - faction inspired by "Vampire Coast" from Total War: Warhammer 2. This faction has full new unique roster and new horde buildings. They can capture cities, but you should play as horde. Axum pirates are effective on water.
- Brave Companions - faction with only ROR units. Every unit in their army has cap, only one acitve unique unit at the same time, so every unit in your army will be different. They have new barracks which consume food (-20 per level). Barracks can be built only in settlements.
- Himyar Tomb Kings - faction inspired by "Tomb Kings" from Total War: Warhammer 2. They are very hard faction in campaign despite of their legendary pyramid building. Another faction with full new roster.
- Magyars - they are a vanilla friendly nomadic horde. Magyars can recruit unique melee infantry with bows. Magyars' army is based on good infantry unlike to huns, so siege battles are much easier.

(In custom battle you can play as Exiled Troops - faction with unique units of unplayable factions, new mercenaries and some hidden units, but few super secret units are available only in campaign)

Spellcasters:
I created 11 domains of magic (look at table). Almost every domain have 6 spells, with 2 spells per one Wizard. You can recruit only 3 Wizards of tier 1, 2 Wizards of tier 2, and 1 Wizard of tier 3. Wizards are normal units with only 2 soldiers (Wizard + officer), spellcasters act like a vanilla missile units. They can be recruited from major religious buildings. Spellcasters are connected to religions (Domain of Paganism, Domain of Judaism, Domain of Tengrism etc.) They are far from perfect balance, sometimes single spell can kill over 100 soldiers, but Wizards frequently miss their targets or hit your troops when you are not careful.

Regiments of Renown (ROR Units):
ROR unit is a special version of regular unit with upgraded stats and special abilities which can be recruited only once (when ROR is destroyed you can recruit it again but you can own only 1 unit in the same time). Every faction has 6 land RORs, 3 unique and 3 cultural, for example every Slavic faction has 3 unique units, but they share 3 cultural units. Every "culture" has 2-3 naval ROR units, also unplayable faction has (only) 2 land unique ROR units per culture. You can recruit them from palace building chains, or main building when you play as horde. Naval units too, but you must build palace in city with port.

Update of Unplayable Factions:
Almost every unplayable faction can recruit new units, many factions have them in starting armies. Even faction who don't exist at the start can recruit new units when their uprisings are successful, for example Roman rebel faction "Dacia" can recruit new unit - Dacian Falxmen. AI in Attila is not best of the best, small factions often don't build barracks, so I made that unplayable factions can recruit their new units from main city building or other low tier buildings, so I am sure that you will meet them on battlefield. Players can recruit these units from puppet states, Sassanids can recruit so many new units from their vassals.

Great List of other Features:
- UI Fixes - I made masks for cavalry, now they aren't always black, cavalry units change their colour like infantry. Also some unit cards were broken, now they are fixed. Also I fixed some other UI.
- Stat Fixes - Attila is unbalanced, extremly bad units got buffs, finally they aren't useless. Some units were broken and they needed fixes.
- Better Starting Armies - Most of the factions have better units in starting armies, which cannot be recruited at the beginning of the campaign.
- More Combo Animations - Now units often perform combo animations during fight, it will hit performance, but combat lokks much better.
- Stronger Roman Empires - It would help AI to survive longer as Roman Empires. Looting WRE is harder. Roman cities have more buildings and their armies are stronger.
- Resource Buildings Buff - Many resource buildings are worse than regular industry. Some building like dyes or silk workshops give some money from commerce.
- New Mercenaries - New unique mercenaries in many provinces and new faction mercenaries for some playable factions.
- Better Faction Traits - Some factions with bad or boring faction traits got buffs or new traits. For example Visigohths have +10 morale versus Romans.
- Slavs Update - In vanilla they have only 2 unique units per factions. This mod adds another 2 new regular units for every Slav faction and one special unbreakable unit which can be recruited from legendary totem building.
- More Naval Units - Normal naval units are similar and this is why I added new naval units. For example spearmen marines for dealing with cavalry or naval axemen. Also some naval units got shieldwall ability.
- Variant Meshes Update - Some fixes and improvements to variant meshes. Units have shields in 3 colours, in vanilla almost every soldier in unit has shield in 1 colour.
- New Deployments - Attila hides 2 unused deployments - fire pits and flammable hay balls. They work well, may hay balls sometimes seem to be too strong. Only in custom battles.

Known Bugs:
- Wizards - Some spells cause problems with performance. Lags can happen when you shoot many spells at the same time. Remember that Wizards work only on ultra unit scale.
- Crashes - With this mod game (probably) crash more often than without any mods, but I have never had a problem which broke my game. Everytime after crash I had no problems, everything was ok.
- Portraits - Custom portraits in campaign sometimes look wrong. I don't know why. Anyway, I hate making them because this is complicated.
- UI Bugs - This bug is caused by too many stats in single building, it's not dangerous. You won't be able to see stats of building (barracks of Brave Companions faction only).



Credits:
Many thanks for:
- CyprianK - He helped with graphic and made trailer of this mod.
- Athanasios - Thanks for help with table and his great knowledge.
- Anisvara - Thanks for his DB tables and tips given to me.
- Ma-Wan - He gave me some variant models.
20 Comments
hexosecurity319 23 Mar @ 7:25pm 
This vaguely remind me of Vampire the Masquerade
Ostrogoth2299 30 Oct, 2024 @ 11:43am 
maksk-Do you remember at least something?
maksk  [author] 30 Oct, 2024 @ 12:14am 
I haven't made any mod in such a long time that I don't remember how to do it, so I can't
Ostrogoth2299 29 Oct, 2024 @ 9:49pm 
maksk- Can you teach me how to make a campaign?
Spectre3 21 Dec, 2023 @ 2:32pm 
hi,would you please make 12 tpy version ...
dallas_1210 18 Oct, 2023 @ 9:38pm 
i appreciate the work on this!
The Black Death 7 Oct, 2023 @ 10:53pm 
Honestly some of these people don't realize the true potential for a mod like this, stuff like this could give us some sword & sorcery elements for a Conan Total War experience. Since there isn't any low fantasy mods out there like that we're forced to use pieces like this for it in our playthroughs.
LIEUTENANT LIBER-D 20 Aug, 2023 @ 1:57am 
Lol I love this mod
Chucky Chungus 29 Apr, 2023 @ 3:04am 
Go play Warhammer and get all this fantasy dung pile away from here. Man couldn't Tolkien just have been shot in WW1 then we wouldn't have all this childish bullshit.
maksk  [author] 15 Dec, 2021 @ 10:07pm 
no u :WHII_Death: