Starpoint Gemini 2

Starpoint Gemini 2

79 ratings
Bigger Punch Mod
   
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SYSTEMS, ITEMS & HIRELINGS: Light weapons, Heavy weapons
SCRIPTS & DATABASES: Databases
File Size
Posted
114.688 KB
22 Apr, 2014 @ 10:18am
1 Change Note ( view )

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Bigger Punch Mod

Description
This is a small mod, better to say a tweak for weapons, both light and heavy, to make the game more interesting for those wanting their (and enemies') weaponry to have a bigger punch. Makes the game harder but more dynamic as well.

Check the Modding guide to find out how to install and use the mod. SUBSCRIBE won't work for now! Use the Mod Manager instead.
43 Comments
Xecuter 9 May, 2017 @ 12:37pm 
hi, i dont know if it is realistic. dynamic in space? without atmosphere hmm. but i like mods, so ty!^^
afederowicz 1 Sep, 2016 @ 9:22pm 
crashes are usually caused by games new items that remain unlisted in the files of the mod, then when mod maker updates mod files to include all new items and ships in latest version of game, whamo ! The MOD then works....
Maelstrom 12 May, 2015 @ 6:50am 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ....\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████]...▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... ./ \
Cardassian Spy 17 Dec, 2014 @ 9:53am 
I've now confirmed that the mod crashes the game during main mission fights. Fix would be appreciated ;]
76561198042008923  [author] 9 Oct, 2014 @ 7:31am 
Nope. That shouldn't be it... I'll go over the mod in detail, in debug if necessary. And make an update if it is required. I hope to do it today.
ninety.one 9 Oct, 2014 @ 5:37am 
i have tested only this mod activated and still crash. i dont know why maybe because i play the story?
76561198042008923  [author] 9 Oct, 2014 @ 4:03am 
Do you have any other mod activated? It could cause crashes if two mods change the exact same thing...
ninety.one 9 Oct, 2014 @ 4:02am 
my game crash using this mod
Wrathinside 7 Oct, 2014 @ 6:38am 
And I mean it, because even on normal there is no ship currently in the game that can effectively survive(so far without mercs) against a 3-5 ship fleet in 400-600 range. While longest range attacks do not severely damage your shield, getting damage from weapons of all ranges will make you dance for 5-10 seconds, watching shields go to red, then pray for PTE, which will most likely end up in death. With this mod? I don't even want to imagine it. Bye-bye capturing ships, that's dead certain.
Wrathinside 7 Oct, 2014 @ 6:36am 
So basically a mod that tunnels the game into PTE kite with 1000 range? Fair, but not very fun.