Crusader Kings III

Crusader Kings III

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1.537 MB
7 Jun, 2021 @ 4:45pm
10 Sep @ 10:40am
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Description
The goal of this mod is to bring the SC system to places it felt noticeably lacking in vanilla. There are some other vanilla event chains I'm thinking of expanding it to, but currently it adds to battlefield duels, tribal claimant challenges, and Romance scheme rivalries. Details below.

Battlefield duels:
What's there to say? Paradox's design intent left them out for various reasons, I disagree with those reasons. There's another mod that brings them in, but I have a different take (mostly because I wanted a change that fit neatly with vanilla battles and that the AI also used).

Tribal claimant challenges:
Great idea (especially now that 1.4 switched it to using the single combat system), but the implementation still feels bad for non-combat specced rulers, who have basically nothing to do but lose, or lose but with more steps. This mod adds more options by allowing all rulers to use champions or to refuse the duel and keep the title, with appropriate consequences.

Frequently Asked Questions:

-Yes, this mod can be added to ongoing saves. It should also be removable from ongoing saves, or at least I can't anticipate any problems from doing so. Possibly if you've saved in the middle of a battlefield duel, remove the mod, and reload, something weird might happen, but I expect it will simply resolve the duel and then quietly have nothing else happen.
-Refusing to serve as a knight for your liege is not currently an option, and making it one is not a priority. Frankly, rendering that service is pretty core to the entire idea of vassalage and I haven't landed on consequences for refusing it that a) felt sufficient and realistic and b) didn't overly broaden the scope of the mod.

(current ideas are monthly prestige penalties, liege/fellow-vassal opinion penalties, and perhaps imprisonment/revocation reasons).

Upcoming Plans:

-Add a system to give notice when a vassal player knight is called up to an army. The base game doesn't have the hooks to make this straightforward so I've had to come up with a workaround, but it should theoretically work, it just needs implementing and testing.
-Add a decision to toggle Leading from the Front instead of the current kludgy system using a perk.

Compatibility and other notes:

-This mod should be applicable to and removable from ongoing saves.
-This mod selectively overrides the following game database entries (format is original file: changed items):

Scripted effects:
common\scripted_effects\01_commander_effects.txt: knight_increase_prowss_chance_effect, berserker_kill_version_randomization_effect, shieldmaiden_kill_version_randomisation_effect
common\scripted_effects\20_health_effects.txt: increase_wounds_effect

Scripted triggers:
common\scripted_triggers\00_war_and_peace_triggers.txt: can_be_knight_trigger, can_be_commander_basic_trigger, can_be_commander_now_trigger

Scripted values:
common\script_values\00_basic_values.txt: knight_prestige_gain_on_wound, knight_prestige_gain_on_kill

Combat phase events:
common\combat_phase_events\00_commander_phase_events.txt: commander_none, commander_wounded, commander_maimed, commander_killed (entire file overwritten)
common\combat_phase_events\00_knight_phase_events.txt: knight_none, knight_wounded, knight_maimed, knight_killed, knight_berserker_attack, knight_shieldmaiden_attack (entire file overwritten)

This mod also entirely overwrites the following event files, since CK3 does not support selectively overriding events:
government_events\tribal_events.txt: tribal.1001, tribal.1003 (entire file overwritten)
scheme_events/court_scheme/court_scheme_ongoing_events.txt: event court_ongoing.1010 (entire file overwritten)
single_combat_events.txt: event single_combat.0021, 0031, 0041 (entire file overwritten)
It will not be compatible with anything that affects any of these items. In particular, mods that add single combat moves (such as Elder Kings 2), or features altering the risk of battlefield wounds/maimings/death/capture will need compatibility patches.

Current exceptions and known issues:

Compatibility with the following mods is built-in:
-Better Battles (load after BB)
-Love Marriage Family (load after LMF)
-Traditional Tenets or Medieval Matriarchs (load after either of these mods)
-Prisoners of War (load anywhere)
-Knight Manager Continued (load anywhere)

-This mod uses selective overrides, so it does not overwrite the entire file except when noted, and should be compatible with anything that doesn't affect any of the above specific items.
-In particular, it is compatible with all my other CK3 mods. They will always remain separate, because I was a coder on the CK2+ dev team for four years and this has left me with a violent allergic reaction to the phrase "overhaul mod".
-That said, overhaul modders are welcome to incorporate this or any of my other mods, with credit.
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667 Comments
jaimeravachi 26 Sep @ 5:52am 
@toney, the mod has game rules for this - no need to disable it!
Toney 25 Sep @ 9:07pm 
Fun mod but its literally murking all of my vassals and councillors so hard I have to disable it
Canton 12 Sep @ 4:17pm 
Goated mod dev.
Dallan  [author] 10 Sep @ 10:45am 
Updated for 1.17! Here are the change notes:

-added Quick Duel system and game rule
-Characters with a high Vengefulness personality rating are more likely to get battlefield duel opportunities if a grudge target, rival, or nemesis is in the opposing army
-A character's grudge target, rival, or nemesis is more likely to be picked as a battlefield duel target if present in the opposing army (this applies regardless of personality)
Canton 8 Sep @ 6:56pm 
Awesome I guess youre waiting for the next update here to pass?
Dallan  [author] 7 Sep @ 3:24pm 
It already works for the current version and the 1.17 patch notes don't look like it'll affect it.

However, I will be updating it soon to add a long-awaited feature, but I'll do so after Tuesday in case an update is required for the Coronations patch.
Canton 5 Sep @ 3:07pm 
Will this mod receive an update for the current version?
scatterbrain 9 Jul @ 5:28pm 
It would be nice if there was a "lead from rear" toggle somewhere that reduced your odds of a duel but also lowered your "leading own troops" bonus.
Dallan  [author] 2 Jul @ 7:53am 
Likelihood of getting an attacking duel opportunity is affected by personality, both in general (the Boldness, Energy, and (when fighting religious enemies) Zeal personality attributes make duels more likely) and in specific (traits like Wrathful, Brave, Berserker and Shieldmaiden, and Impatient make duels more likely)

Introducing some weighting for available rivals/nemeses as battlefield duel targets is a great idea and I'll throw it in shortly (it is already there for things like "does the AI decide to kill you if they beat you?" or "what is the stress impact of a given post-duel choice?")
|r.τ.α| Somm 2 Jul @ 1:34am 
Is the frequency / likelihood of a duel occurring affected by personality? I'd like to get into duels more often but without just jerking up the frequency game rule and having 6 knights die in every battle. It would also be really cool if you were more likely to enter a duel with your rival / nemesis if they're an enemy knight.