Total War: SHOGUN 2

Total War: SHOGUN 2

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actually useful Fire Projecting Mangonel
   
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5 jun, 2021 @ 14:19
8 jun, 2021 @ 1:46
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actually useful Fire Projecting Mangonel

Beskrivning
Advertised as a siege engine capable of inflicting damage across castle walls, Mangonels completely fail in that regard. They can't hit anything, barely reach the first gatehouse in a siege and not even that on some maps. They slow their army down, increasing the risk of open field battles. But they are useless both in open field and in the sieges they are meant to excell in.

BUT NO LONGER!

This mod changes Mangonels to not completely suck in open field and to be actually useful in sieges.


CHANGES:

- increased range from 450 to 600
- removed hidden -50 accuracy penalty that wasn't accounted for in the unit card info
- reduced accuracy by 10
- increased ammunition from 10 to 12 (13 for Hojo)
- increased calibration distance to 600
- increased projectile elevation from 37 to 500 for a better arc of fire (unsure wether this change actually does something)

So are Mangonels OP now? No, but now you can field them without putting yourself at a disadvantage. They are ok in open field now and great in sieges as they should be. Also accuracy buffs now have an impact on this units performance contrary to vanilla. Now you don't have to feel bad about playing as the Hojo anymore.

Feel free to comment wether you like the changes or like to see something adjusted. Good luck becoming Shogun.

Enjoy!
19 kommentarer
No Mic Tweetus 17 mar @ 22:06 
If i'm using a more ammo mod do I want this lower on the load order?
henM 15 maj, 2024 @ 13:02 
crashes my game sadge
TantalusBane 15 jul, 2023 @ 9:53 
Hi can you please update for the new mod manager . thxs
Guvenoren 14 feb, 2023 @ 8:03 
Always through this unit kinda sucked lol
Rocket Witch 11 nov, 2021 @ 17:38 
I don't think you should set the elevation higher than 89. 90 would be straight up. 500 is over a full turn backward.
NoMoreMoonpies 14 sep, 2021 @ 4:51 
Thank you:KneelingBow:
Winterwind  [skapare] 8 jul, 2021 @ 2:27 
The Mangonel doesn't fire automatically at max range so maybe it is that? Or are you running any major overhauls that could be interfering? Try to disable any mods when loading your battle, check the range an then load it again with only this mod active to see if it works.
TheChefOfChaos 7 jul, 2021 @ 8:17 
Hmmmmm the range increase doesn't seem to be working but everything else seems to be working fine. This is kinda confusing. Does anyone else have this little weird thing?
Wamuu 13 jun, 2021 @ 20:42 
Is it possible to make it like manually aimed like cannons and field guns in FOTS? That'd be cool af
TantalusBane 13 jun, 2021 @ 0:08 
Excellent thankyou