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Just FYI, the difficulty with getting that information isn't getting a hook to do stuff at that text location. The problem is that, at least as far as I understand it, you can't have undefined variables. If I load a save file made without mod up to Chapter 5, then query my variable from Chapter 2, because they ran Chapter 2 without my mod it crashes my mod. (An error like "No variable named 'naomiavailable'." to use the A Solitary Mind example from my last post.) AFAIK, there's no easy way around that, though there might be a convoluted way to make it work.
Took a look anyway. The game doesn't save what you tell Maverick about whether you'd shoot him, so I can't hook that information without breaking everyone's non-persistent save files ( A Solitary Mind style.) However, I do already vary [Stand Your Ground] based on what you said that chapter, the same way the base game did so, so I think that's a nice little tie-back there. * shrug *
I think I spotted one error though. Choosing [Don't say anything] to [Freeze] causes Bryce to say "Leave Matthew alone!" I think this is an error anyways unless there's someone at the department named Matthew and wasn't referring to the MC. It's possible!