Stellaris

Stellaris

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[Bugfix] [OBSOLETE] Capture Relics
   
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2.6.2021 klo 3.35
17.9.2021 klo 12.33
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[Bugfix] [OBSOLETE] Capture Relics

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NOTE: According to the 3.2 changelog the bug has finally been fixed. Yay! I will probably delete this mod soon.

Some versions ago the devs introduced an event which gave an empire a small chance to steal/capture a relic upon a successful invasion of an enemy's homeworld. However, as it turns out the event has been bugged for as long as it existed and even though it's an easy fix it has got no attention so far.

This mod fixes the bug and will stay up as long as the issue remains. The only overwritten file is "ancient_relics_arcsite_events_2" so there *might* be conflicts with other mods which do changes to vanilla relics and digsites. In the future I will look for ways to just have the specific event changed.

Thanks to the folks at the paradoxplaza forums for pointing out the cause of the problem!

Link to the thread:
https://forum.paradoxplaza.com/forum/threads/is-there-a-safe-way-exploit-to-steal-a-relic-ironman-no-mods.1368694/

4 kommenttia
Skelsa  [tekijä] 17.9.2021 klo 12.34 
@WP Unfortunately no. Just updated to the latest version.
WP 🥔 13.9.2021 klo 23.27 
Does LEM fix this?
Skelsa  [tekijä] 26.6.2021 klo 13.04 
@Rogueone If you mean the one from PJ, then yes, it is compatible.
Rogueone 26.6.2021 klo 12.27 
Does this work with relic wars?