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@KyuKage - installations are easy ... create a 'config bundle' in your pack then add it. You might be able to make "traits" using "flags on character" but they would not be in the start options
I've created 4 installations and several flags on house (like some expeditions do) and flags on star systems including different colored symbols ... have not needed to add any to characters
Trying to work out how to create some new Installations and new Traits for building House and Character at game start.
- The "Is Under Arrest" filter will identify characters that are currently imprisoned.
- You can Reveal a secret by first getting a reference to it using a Secret Matcher, then using "Do Discover Secret" effect (for the player to learn the secret) and potentially the "Do Reveal Known Secret" effect to reveal it publicly
- You can get the "inverse" of any filter by using the "Is Not" filters. So you can do a "Character Is Not" filter that encloses an "Is Same Sex As" filter.
If a npc character is imprisoned, how would one implement an action such as interrogating for secrets on imprisoned character in PlayerSystem or Planet jail (perhaps in exchange for release etc) or if more evil, forced marriage or such?
I know there is a mod example such as "story event after character released" but need a 'during imprison' action (one can trigger from menu) or event, then can use the 'Has secret' function, but to force reveal that? how?
Dont worry about stating checks like Protagonist 'can be tortured', and PlayerCharacter that need be together in PlayerSystem which is somewhat obvious else one can trigger it on non-imprisoned chars in other unowned systems.. mm, galaxy imprisonment..
Ps there is filter for "is same sex as" but dont see one for "is Different" - Some people would like to be able to check that so the jailer maybe dont marry the wrong gender inmate.