Stellaris

Stellaris

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Cosmic Religion Reborn (3.14)
   
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22 maj, 2021 @ 13:20
16 dec, 2024 @ 0:16
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Cosmic Religion Reborn (3.14)

I 1 samling av Tovius
Expanded Mod Collection
53 artiklar
Beskrivning
An updated version of the original mod for 3.14 Due to the changes in how pops work, it is unlikely this will be updated for 4.0 or beyond.

Original Mod Description
Mod adds to the game 8 religious systems that gives small bonuses: animism, monotheism, polytheism, god-emperor, pantheism, secularism, atheism and materialism.
The religious affiliation of the population is not constant, but changes with time.

How it works:

Each pop belongs to one of the seven religious systems.
Periodically (from 6 months to 2 years) one of the pops on the planet changes its religion to one of the available ones. Religious systems are made available through open borders and the spread of the religious system.
The probability that a settler will adopt a particular religious system depends on many factors, for example, the prevalence of this system in the empire, buildings on the planet, religious policies, ethics, etc.

The religion of other empires can be changed by force, with the help of religious war goals.

Depending on the religious system, other empires have opinion modifiers ranging from -40 to +40. The religious systems of other empires can be found using the new map mode.

Mod also adds 3 civilian models for spiritualistic empires:
1) Holy society - with a low probability, leaders will receive an additional "Saint" trait;
2) Last journey - after the death of the leaders they must be sent to another world (the exchange of resources for influence and unity);
3) Seekers - from time to time the empire will receive a modifier that stimulates colonization.

Changes from the Orignal Mod
- Sacrifices civic disabled with the Necroid Species Pack
- Saints have no leader upkeep
- Pops in secular empires can be any religion, but are mostly secular
- Materialists give bonus to trade value instead of energy
- Opinion modifiers are not as extreme
82 kommentarer
Odoxon 16 jul @ 8:06 
It's unfortunate that I can't use this mod anymore with the most recent version of the game. I used it for years.
kentdeindonesia 24 maj @ 16:45 
Understandable anyway thanks for ur effort for all the time!
Tovius  [skapare] 23 maj @ 21:49 
This mod will not be updated to 4.0
kentdeindonesia 23 maj @ 19:09 
Hey bro I would appreciate if u update the mod try as possible and thanks!
FunnelVortex 8 maj @ 1:58 
Understandable. I'll need another mod to RP my space pagans in that case.
But tbh this update broke a ton of mods in ways I still am trying to figure out so don't worry about it, you're cool.
Tovius  [skapare] 8 maj @ 0:45 
Heads up, due to the recent pop changes, I'm not sure if I will be able to update this mod, at least not without a drastic overhaul.
TurgidJuiceTree 28 feb @ 12:29 
how do you change theisms once you're past the game start
Stachman 25 jan @ 18:23 
nice role play flavor, and its nice that different materialists and spiritualists have differing opinions and are not all agreeing, and a empire with nether materialists or spiritualists can still be religious instead of not thinking about it i guess.
Song 28 okt, 2024 @ 6:16 
Thank you for your work, you have some very nice mods.



The icon for the Inquisition trait doesn't seem to be loading.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3356200886
Valargent 6 okt, 2024 @ 17:12 
Alright, thank you!