Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (30)
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to zoom...
Change Starting Settlement
Created by prop joe
Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and ...
Faith, Steel, and Gunpowder
Created by OrangeJulivs
Updated for the Grim and the Paunch Summary Adds four different firing modes to Empire, Dwarf, and Vampire Coast artillery: canister shot, carcass shot, explosive shot, and shrapnel shot. Solid, explosive, and canister shot is available to Great Cannons (i...
GCCM: Beta
Created by Frodo45127
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is the beta branch of GCCM, or "Grand Campaign Custom Maps". Basically, here is where all the stuff will land before adding it to the main v...
[Radious Edit] Community Bug Fix
Created by Synthetic Man
Radious Total War Mod - Warhammer 2 – Community Bug Fix Overview - The original Community Bug Fix is an compilation of several verified bug fixes provided by the modding community, brought together by the excellent Vandy, Norse and Celtik. This mod is a cu...
[HN] Clear Skies
Created by [HN]
Greatly reduce the amount of fog present on the campaign map https://i.imgur.com/fVVaDCS.gifhttps://i.imgur.com/lAF7vGb.pnghttps://i.imgur.com/Swo1Ugv.png https://i.imgur.com/4kbi4Ov.png Ever wished you could actually see what's going on the map? This mod ...
World Root System
Created by Lethani
New Version released! What it does: 1. Insert the geomantic web to the woodelves, I called World Root System (WRS) 2. The WRS gets its strength by Athel Lorens Main Citys and 3 new outpost levels 3. Gives them new edicts, that get increased by the WRS Toge...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Faster End Turn Camera
Created by Vanishoxyact
Simple mod to speed up the camera used to move around the map during the end turn phase, as I found it was too slow. Should be compatible with every other mod, unless it also changes this camera. Save game compatible. If you would also like a higher campai...
Gates of Chaos (Updated)
Created by DrunkFlamingo
What it Does When chaos armies raze a region, they leave behind a portal to the warp. In vanilla, this doesn't do much. In this mod, however, those portals gain the ability to spawn armies of chaos. This makes chaos ruins much more dangerous. Compatibility...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
Higher Starting Tier: Capitals & Hordes
Created by Frosty
Adds the option to raise your initial city/horde tier at the start of a campaign. Useful for: removing initial campaign slog; more replay value with a favorite faction; adding spice and freedom when it comes to building options early on; or simply to make ...
Instant Quest Battles
Created by Crynsos
This mod changes the Legendary Lord quest lines, so that instead of multiple side quests and events all of the background story within those is combined into one placeholder mission, which instantly completes and triggers the next quest battle. This enable...
NNOBBs - Never Obsolete AI Lords
Created by Malykriss
"Ah, finally. I've united Ulthuan and have secured all the port cities. I have raised many powerful armies and Tyrion has all his artefacts. I think I should be quite prepared once I reach the shores of Naggaroth to face my arch-nemesis, Malekith. Oh boy, ...
Mixu's LL Mods Compliation - SFO
Ok everyone, I finally finished a compliation of Mixu's 3 mods. This compliation REQUIRES: Mixus ll 1 + Mixus LL 2 + Mixu's TT Lords mod to work!!! If you want not to use one or more of those mods, I uploaded seperate submods for all those mods: Mixu' LL 1...
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
Proper Combat Mod 2 - SFO Edition
Created by kam2150
Hello eveyone! Proper Combat mod for Warhammer 1 & 2 was originally made due to my dislike to pace of vanilla combat and my original mods had larger changes than this one. Steel Faith is a great mod on it's own hence this submod does not change the balance...
Radious Total War Mod - Part 1
Created by Radious
Radious Total War Mod - Warhammer 2 - Part 1 Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Warhammer 2! https...
Radious Total War Mod - Part 2
Created by Radious
Radious Total War Mod - Warhammer 2 - Part 2 Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Warhammer 2! https...
Recruit Defeated Legendary Lords
Created by Militus Immortalis
WARHAMMER 3 VERSION HERE Updated for "Total War: WARHAMMER II – The Rakarth Update". https://i.imgur.com/fVVaDCS.gif This mod transfers legendary lords and legendary heroes of defeated factions (of the same culture) to factions that are still in play. This...
Regiments of Renown - Compilation (SFO: GRIMHAMMER 2 addon) - UPDATED FOR S&F!
This is the compilation of our Regiments of Renown series compatible with SFO: Grimhammer 2. VANILLA VERSION IS HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1310807994 DON'T USE WITH VANILLA VERSION, THIS IS STANDALONE MOD Full units list: ...
SFO: Grimhammer II: Fast Campaign SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It increases campaign pace for Player and AI. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED! SUBMOD R...
SFO: Grimhammer II: More Armies SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It makes that Player and AI can make much more armies thanks to lowered upkeep. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WI...
SFO: Grimhammer II: More Legendary Units SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It increases Legendary Units cap from 1 to 3 in campaign and custom battles. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH ...
SFO: Grimhammer II: Overpowered Magic SUBMOD
Created by Venris
This is submod for SFO: Grimhammer III. It makes magic much stronger. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED! SUBMOD REQUIRE MAIN MOD...
SFO: Grimhammer II: Regeneration Cap SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It lowers 200% regeneration cap for all units to 100% basic health. That means that unit can regenerate only 100% of its basic health during battle, no more. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS....
SFO: Grimhammer II: SUPER Regeneration Cap SUBMOD
Created by Westonsammy
This is submod for SFO: Grimhammer II. It lowers 200% regeneration cap for all units to 50% basic health. That means that unit can regenerate only 50% of its basic health during battle, no more. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gi...
Survival Campaign - SFO! v1.0
Created by kam2150
Hello, This mod is an early version of my others projects, now brought to SFO! Skaven, Vampires, Beastmen, Orcs and Chaos got large increases in numbers, especially weak units. This means that AI of those factions will not spam more armies but each army wi...