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Useful Heirs
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5.497 MB
18 Thg05, 2021 @ 4:35pm
5 Thg05 @ 4:16pm
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Useful Heirs

Trong 5 bộ sưu tập tạo bởi MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 vật phẩm
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 vật phẩm
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 vật phẩm
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 vật phẩm
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 vật phẩm
Mô tả
Useful Heirs:

I've always thought that heirs should be more useful and interesting in this game. This mod is me trying to achieve that.

With Useful Heirs, you can:

- Change the leader class of your heir.

- Designate any of your leaders as your heir.

- Abdicate the throne in favor of your heir.

- Play with a new civic, Adoptive Dynasties.





Notes:

- Former Heirs won't stick around. Politically speaking, it would be pretty wild.

- In relation to my Civil Wars mod, heirs have unique rebellion mechanics. Check out that mod for more information.

--

- You can designate any leader as your heir for 2 years worth of Unity. This will also cause your planets to lose some stability for 10 years. -10 Stability for the capital, -2 Stability for every other planet.

- There is a new civic, Adoptive Dynasties, that grants +10 Stability and allows you to designate heirs without the stability hit or Unity cost. If a dynastic heir ascends to the throne while you have this civic, you will lose the bonus stability. The capital will lose 15 stability and every other world will lose 10 stability. Practically, this means that you go from +10 to -10 on non-capital worlds, for a 20 stability hit.

Other Features:

- For species without the Venerable trait: If your leader is 50 years of age or older when they ascend to the throne, your heir will now be limited to being between 15 and 47 years younger than them. So, for example, if you have a ruler who takes the throne at 118 years of age, the heir that spawns will be between 71 and 103 years old.

- For species with the Venerable trait: If your leader is 100 years of age or older when they ascend to the throne, your heir will now be limited to being between 30 and 94 years younger than them. So, for example, if you have a ruler who takes the throne at 203 years of age, the heir that spawns will be between 109 and 173 years old.

- The AI will use the feature to designate their heir as a leader.

- Starting at age 70, an AI will begin to consider abdicating the throne to their heir every year, unless they are immortal. The chance that they will abdicate increases every five years. The abdicating ruler may also decide to become a regular leader in the empire. This isn't really relevant to the player, but if you like RP and stuff like I do it's neat.





If you're also using my Civil Wars mod, disinherited heirs can cause problems. The consquences may take years to occur, such as when the old leader dies, or they may occur quickly. This can be mitigated by Adoptive Dynasties, but even then once an heir is appointed they will not take kindly to being disinherited. Disinherited heirs may also try to run away to a foreign empire. Foreign empires will have the choice of whether to grant them asylum. If they accept, the heir will become a leader for that empire, and they will gain a Casus Belli to install them on their old throne. You will also gain a Casus Belli to retrieve them.

The player may also be given the option to accept disinherited Heirs (and other leaders, because you do need my Civil Wars mod for these features) from other countries into their empire, if the situation occurs.

This can even happen if you change your government type away from Imperial (or any other modded government that uses Heirs, like my Private Corporate authority in More Authorities). From the Heir's perspective, what's the difference?





The Future:

- Interactions with my Civil Wars mod, including potential consequences for changing your heir.

- I'm open to suggestions and feedback.





Credit:

- Russian translation by Mahpell. Thank you!

- Chinese translation by Del. Thank you!

- German translation by Lucanoria. Thank you!





Compatibility:

- Should be compatible with everything, as it alters no vanilla files. It will also be compatible with any additional modded government authority that uses heirs.





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
211 bình luận
Akashi Zetsugou 15 Thg07 @ 6:52am 
@MrFunEGUY my apologies I wasn’t very clear, I was tired that day. I was playing a purity imperial empire, Biotic Dominion, and my Ruler and Heir, both of which are supposed to the be getting effective leader skill bonuses from Species Genetic Perfection, weren’t. I checked and it stopped being an issue when I removed your mod but happened again when I subscribed back to it. I check by hovering my mouse over the ruler/heir and in the level it should pop up like (7+6)/10 for example (assuming Species Genetic Perfection is 12), instead it just showed 7/10 and it did seem to be affecting the effective ruler skill of my leader. If you need further info just let me know. I am grateful you replied.
MrFunEGUY  [tác giả] 12 Thg07 @ 9:39pm 
@Akashi Zetsugou - You're positive is this mod? You've tried it with all other mods disabled? I don't really see how that could be possible. What exactly is supposed to happen that is not happening?
Akashi Zetsugou 10 Thg07 @ 10:47pm 
@MrFunEGUY Just letting you know your mod messes with Species Genetic Perfection from the Purity Tradition in the latest update and causes it to not appear or work, otherwise, loved your mod so much, would love a fix for that if possible
Heavy 21 Thg03 @ 3:54pm 
@MrFunEGUY i'm actually pretty new. like I barely managed to find the edicts tab, or I think its the edicts? but theres nothing on the page? what is the button for edicts or where is it? I'm also using the UI mod so maybe its diff?
MrFunEGUY  [tác giả] 21 Thg03 @ 8:43am 
@Heavy - If the edict is not there, something is broken. Idk how that would happen. Stellaris evolved would not break it. Dynasty name shit has been deprecated I believe, it's too finicky
Heavy 21 Thg03 @ 6:09am 
no summon heir in edicts. I'm using stelaris evolved mod too btw
Heavy 21 Thg03 @ 5:58am 
Thanks. I thought I looked all over, Also 1 more question. I read some older comments talking about how the heir doesnt retain the dynasty name? But the default chosen heirs retain the name? So say my first heir I choose, then the second heir I let the system choose will this 2nd heir have the old dynasty name? Or is this just all some old bug that got fixed already?
Xherdos 21 Thg03 @ 5:12am 
You can see it in the Screenshots on the top of this Page, go into Edicts and click summon Heir.
Heavy 21 Thg03 @ 4:38am 
How do you use this mod? where do I go to select the heir?
razgriz821 3 Thg02 @ 11:10am 
Amazing! Thank you! Really adds more RP options for my imperial playthroughs